Difference between revisions of "Credits"
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= Active developers = | = Active developers = |
Revision as of 03:10, 8 April 2018
Contents
Current lead developers
Licho | General Management, Infrastructure, Backend, Scripting, Design, Maintenance |
GoogleFrog | General Management, Scripting, Design, Balance, Sound, 2D art, Gfx, Campaign, Maintenance |
KingRaptor | Infrastructure, Interface, Story, Scripting, 3D art, Gfx, Tutorials, Trailers, Maintenance |
Active developers
Aquanim | Sea (balance, design), Campaign, Mapping |
DeinFreund | Infrastructure, 2D art, Interface scripting, Trailers |
Sprung | Infrastructure, Scripting, Translations, Mapping, Maintenance |
TheMooseIsLoose | Mapping, Loadscreens |
lamer | AI |
Anarchid | 3D art |
Spring Engine
Zero-K runs on the Spring Engine. Thanks to all the engine developers for keeping development active with new features and bugfixes.
Inactive or retired developers
quantum | General management, Mission editor, Gfx, Design, Scripting |
Saktoth | General management, Balance, Design, 2D art, 3D art, Story |
CarRepairer | Scripting, Interface, Manual, Maintenance |
jK | Engine, Gfx, Shaders, Interface framework, Scripting, Textures |
xponen | Scripting, Interface, Infrastructure, Maintenance |
SirMaverick | Engine, Lua, Maintenance |
det | Infrastructure, Scripting, Design, Balance |
Lurker | Scripting, Maintenance |
exciter | Translations, Infrastructure |
scifi | 2D art, 3D art |
MidKnight | 2D art, 3D art |
luckywaldo7 | Interface, 2D art |
Rafał | Scripting, Website |
maackey | 3D art, Website |
Shadowfury333 | Interface scripting, Gfx, (active) Videos |
ivand | Shaders, Scripting |
Evil4Zerggin | Gfx, 3D art, Scripting |
Contributors
See the contributor pages on github. Note that these lists lack many early contributions as the first three years of commit history was lost in repository migration.
Also includes:
- gajop - Lobby framework and interface framework maintenance.
- CaptainBenz - Strider and Spider models.
- knorke - lua
- Alcur - lua, graphics
- Shraka - Concept art, design
- Varikonniemi - nuke gfx, big bertha gfx, finnish translations
- Kaine - visuals, audio, unit icons, effects
- Marmoth - lua widgets
- aegis - downloader, lua
- !TheFatController - lua
- trepan - lua
- Ashnal - cob
- Cremuss - Models/Textures
- Machio - cartoons
- mastastealth - cartoons
- Boogalizer - models, cob (post)
- Mr. D - models (post)
- Mr. Bob - models
- Noruas - models (download)
- !ExitWound - models (Stiletto, Black Dawn, Krow)
- Rattle - models (post )
- Smoth - models, effects (post, ModDB)
- TA Arsenal - models (site)
- Zenka - models (post)
- Psionic - models (site)
- !BigHead - lua (post)
- gunblob - lua
- preassureline - gunship models.
- Ray - lua
- tinnut - lua
- very_bad_soldier - lua (post) and Widgets module for lobby
- Pendrokar - lua (download)
- n0_0x - lua
- Nemo - cob
- Zpock - cob
- Fox - effects
- Gizmo - effects
- Erom - cursors
- K_haos_girl - cursors
- Lathan Stanley - cursors
- Masse - cursors
- Lynx - textures
- Alchemist - King of the Hill mode
- Beherith - models, AO plates
- bebert - French translations
- yosemite - French translations
- manored - Portuguese translations
- Soul - Polish translations
- !Someone_Else - Polish translations
- ceiling - Finnish translations
- Wartender - Spanish and Italian translations
- Kerr - Death Clones
Other credits
- Denny Schneidemesser - Music licensed under CC-BY-NC-ND from sounclick.
- Psionic - Fighter model
- Golgotha - sounds
- Privateer remake - sounds
- The Ur-Quan Masters - sounds
- Urban Terror - sounds
- Warzone 2100 - sounds
- Xect vs. Mynn - groundflash (modified)
- TAWP - models
- Total Annihilation Redesign Project - concept art
- Nimrod Evans - concept art
- Initial balance based on Balanced Annihilation by NOiZE and DayWalkeR and Absolute Annihilation by Caydr, both based on the Uberhack mod for Total Annihilation.
- The Zero-K community - testing and feedback
- Wojciech Sadlej - Base textures
- Grégoire Lourme - lobby music
Copyright
Zero-K uses artwork (models, textures) donated from various sources under open-source licenses, particularly the GNU GPL, Public Domain and the various Creative Commons licenses.
These may be copied and edited and used in derivative works according to the terms of their respective licenses.