Difference between revisions of "User:Aquanim/DraftCommanders"
Jump to navigation
Jump to search
(Created page with "== Level Structure == Commanders start at level 1 and can morph to level 7. New slots are unlocked at each level. {|class="wikitable" |'''Level 2''' |<span style="color: #f4...") |
m |
||
Line 35: | Line 35: | ||
|} | |} | ||
− | == Modules == | + | === Modules === |
In each Module slot the commander adds one of the following modules, up to the stated maximum: | In each Module slot the commander adds one of the following modules, up to the stated maximum: | ||
Line 45: | Line 45: | ||
* '''Field Radar Module''' (max 1): Adds radar | * '''Field Radar Module''' (max 1): Adds radar | ||
− | == Weapons == | + | === Weapons === |
At Level 2: | At Level 2: | ||
Line 54: | Line 54: | ||
* Support and Recon commanders choose between replacing their first weapon (if applicable) with an <span style="color: #4f4">Upgraded</span> weapon, or a <span style="color: #fa4">Secondary</span> weapon. | * Support and Recon commanders choose between replacing their first weapon (if applicable) with an <span style="color: #4f4">Upgraded</span> weapon, or a <span style="color: #fa4">Secondary</span> weapon. | ||
− | == Subsystems == | + | === Subsystems === |
− | Each chassis has a selection of Minor and Major <span style="color: #a2a">Subsystems</span> | + | Each chassis has a selection of Minor and Major <span style="color: #a2a">Subsystems</span>, to be chosen in the Subsystem slots. Major subsystems cannot be chosen before level 5. |
+ | |||
+ | (Limit one Major subsystem overall? Not sure if necessary.) | ||
+ | |||
+ | == Chassis Specs == | ||
+ | |||
+ | {|class="wikitable" | ||
+ | |'''Chassis''' | ||
+ | | '''Primary Weapons''' | ||
+ | | '''Secondary/Upgraded Weapons''' | ||
+ | | '''Minor Subsystems''' | ||
+ | | '''Major Subsystems''' | ||
+ | |- | ||
+ | |'''Strike''' | ||
+ | | Lightning Gun<br />Beam Laser<br />Scatter Beam | ||
+ | | Multistunner<br />Disintegrator Gun<br />Terrabomb | ||
+ | | Flux Amplifier<br />Lazarus Device<br />Mobius System<br />Personal Shield | ||
+ | | Run Your Boi<br />System Reboot | ||
+ | |- | ||
+ | |'''Support''' | ||
+ | | Light Particle Beam<br />Beam Laser<br />Scatter Beam | ||
+ | | <span style="color: #4f4">Heavy Particle Beam</span> (from LPB)<br />Disruptor Bomb<br />Terrabomb | ||
+ | | Disruptor Ammo<br />Lazarus Device<br />Dual-Phase Lathe<br />ELINT Handler | ||
+ | | Disruptor Drones<br />Pocket Genie | ||
+ | |- | ||
+ | |'''Guardian''' | ||
+ | | Rocket Launcher<br />Riot Cannon<br />Shotgun | ||
+ | | Cluster Bomb<br />S.L.A.M.Gun<br />Hellfire Grenade | ||
+ | | Napalm Warheads<br />Vanguard Deployment<br />High-Density Plating<br />Advanced Targeting System | ||
+ | | Assault Drones<br />Anchoring System | ||
+ | |- | ||
+ | |'''Recon''' | ||
+ | | Flamethrower<br />Heavy Machine Gun<br />Shotgun | ||
+ | | <span style="color: #4f4">Heat Ray</span> (from Flamethrower)<br />Concussion Shell<br />Hellfire Grenade | ||
+ | | Personal Cloak<br />Vanguard Deployment<br />Jump Booster<br />Sensor Suite | ||
+ | | Augmented Hydraulics<br />Dispersive Armament | ||
+ | |} | ||
+ | |||
+ | === Weapons Listing === | ||
+ | |||
+ | Weapons not listed are not fundamentally changed. | ||
+ | |||
+ | === Subsystems Listing === |
Revision as of 07:24, 25 May 2018
Contents
Level Structure
Commanders start at level 1 and can morph to level 7. New slots are unlocked at each level.
Level 2 | Primary Weapon | Module | |
Level 3 | Subsystem | Module | |
Level 4 | Secondary/Upgraded Weapon | Module | Module |
Level 5 | Subsystem | Module | Module |
Level 6 | Subsystem | Module | Module |
Level 7 | Module | Module | Module |
Modules
In each Module slot the commander adds one of the following modules, up to the stated maximum:
- Ablative Armor Plates (max 6): Increases HP
- High Power Servos (max 6): Increases move speed
- CarRepairer's Nanolathe (max 6): Increases build power
- Damage Booster (max 6): Increases damage
- Companion Drone (max 6): Adds drone
- Field Radar Module (max 1): Adds radar
Weapons
At Level 2:
- Every commander gets a Primary weapon.
At Level 4:
- Strike and Guardian commanders choose between a second Primary weapon or a Secondary weapon.
- Support and Recon commanders choose between replacing their first weapon (if applicable) with an Upgraded weapon, or a Secondary weapon.
Subsystems
Each chassis has a selection of Minor and Major Subsystems, to be chosen in the Subsystem slots. Major subsystems cannot be chosen before level 5.
(Limit one Major subsystem overall? Not sure if necessary.)
Chassis Specs
Chassis | Primary Weapons | Secondary/Upgraded Weapons | Minor Subsystems | Major Subsystems |
Strike | Lightning Gun Beam Laser Scatter Beam |
Multistunner Disintegrator Gun Terrabomb |
Flux Amplifier Lazarus Device Mobius System Personal Shield |
Run Your Boi System Reboot |
Support | Light Particle Beam Beam Laser Scatter Beam |
Heavy Particle Beam (from LPB) Disruptor Bomb Terrabomb |
Disruptor Ammo Lazarus Device Dual-Phase Lathe ELINT Handler |
Disruptor Drones Pocket Genie |
Guardian | Rocket Launcher Riot Cannon Shotgun |
Cluster Bomb S.L.A.M.Gun Hellfire Grenade |
Napalm Warheads Vanguard Deployment High-Density Plating Advanced Targeting System |
Assault Drones Anchoring System |
Recon | Flamethrower Heavy Machine Gun Shotgun |
Heat Ray (from Flamethrower) Concussion Shell Hellfire Grenade |
Personal Cloak Vanguard Deployment Jump Booster Sensor Suite |
Augmented Hydraulics Dispersive Armament |
Weapons Listing
Weapons not listed are not fundamentally changed.