Difference between revisions of "Unit Management"
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==Micromanagement== | ==Micromanagement== | ||
+ | ===Retreat micro=== | ||
+ | A very common tactic utilized by players, especially in raider micro, is "retreat micro". This type of micro utilizes the feature that units running away tend to hit more | ||
+ | than those chasing that unit. | ||
+ | For example, in a scenario in which a glaive is chasing a glaive, the glaive that is running away and being followed will almost always kill the glaive that is following it. This effect is so extreme that you might be able to kill 3-4 glaives with just 1. | ||
+ | This is a defensive tactic, as ovbiously you are retreating, but it allows you disengage when you think a fight will not go favorably. |
Revision as of 08:02, 25 May 2018
How to control your units.
Using Unit AI
The easiest way to to use the attack command. This utilizes the unit AI and is probably most effective when used with raiders and skirmishers.
For skirmishers, this will cause them to try to keep their target at maximum range. This is most effective against units that are slower than the skirmisher, say for example a ronin fighting a thug.
Raiders on fight command will try to stay at maximum range to their target, and engage in dodging behavior by swerving side to side, helping them dodge many slower projectiles.
Micromanagement
Retreat micro
A very common tactic utilized by players, especially in raider micro, is "retreat micro". This type of micro utilizes the feature that units running away tend to hit more
than those chasing that unit.
For example, in a scenario in which a glaive is chasing a glaive, the glaive that is running away and being followed will almost always kill the glaive that is following it. This effect is so extreme that you might be able to kill 3-4 glaives with just 1. This is a defensive tactic, as ovbiously you are retreating, but it allows you disengage when you think a fight will not go favorably.