Difference between revisions of "Wreckage"
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(Created page with "Wrecks are objects that drop from units upon deaths. If the unit suffers damage twice it's health, it turns into debris. If the unit dies at any lower damage, it turns into a...") |
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Wrecks are objects that drop from units upon deaths. If the unit suffers damage twice it's health, it turns into debris. If the unit dies at any lower damage, it turns into a wreck. | Wrecks are objects that drop from units upon deaths. If the unit suffers damage twice it's health, it turns into debris. If the unit dies at any lower damage, it turns into a wreck. | ||
− | Wrecks reclaim for 40% of unit's cost. | + | * Wrecks reclaim for 40% of unit's cost. |
− | Debris reclaims for 20% of unit's cost. | + | * Debris reclaims for 20% of unit's cost. |
+ | Upon self-destruction, unit turns into debris at all times. This is useful if you cannot retrieve a high-value unit that is close to death, and would rather not give your enemy as much of an economic boost. |
Revision as of 02:57, 10 April 2020
Wrecks are objects that drop from units upon deaths. If the unit suffers damage twice it's health, it turns into debris. If the unit dies at any lower damage, it turns into a wreck.
- Wrecks reclaim for 40% of unit's cost.
- Debris reclaims for 20% of unit's cost.
Upon self-destruction, unit turns into debris at all times. This is useful if you cannot retrieve a high-value unit that is close to death, and would rather not give your enemy as much of an economic boost.