Difference between revisions of "Blender To Zero-K"
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− | Here is a tutorial covering all of the steps to make or edit a model in Blender (a free 3d modelling program) and transfer it to the Spring engine, then have Zero-K load it as a mutator so you can test it in-game. | + | Here is a tutorial covering all of the steps to make or edit a model in [https://www.blender.org/ Blender] (a free 3d modelling program) and transfer it to the Spring engine, then have Zero-K load it as a mutator so you can test it in-game. |
The contents page here will also act as a quick reference for all of the necessary steps, in order: | The contents page here will also act as a quick reference for all of the necessary steps, in order: | ||
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= Make or Edit the model in Blender = | = Make or Edit the model in Blender = | ||
+ | == Setting up Blender for use in Zero-K == | ||
+ | == Importing a model (optional) == | ||
+ | == Importing textures == | ||
+ | == Modelling for Zero-K == | ||
+ | == Texturing for Zero-K, and Spring texture oddities == | ||
= Export the model to .dae format = | = Export the model to .dae format = | ||
+ | == A note on animation == | ||
= Set up texture associations and .dae.lua metadata = | = Set up texture associations and .dae.lua metadata = |
Revision as of 02:57, 12 October 2020
Here is a tutorial covering all of the steps to make or edit a model in Blender (a free 3d modelling program) and transfer it to the Spring engine, then have Zero-K load it as a mutator so you can test it in-game.
The contents page here will also act as a quick reference for all of the necessary steps, in order:
Contents