Difference between revisions of "Cornea"

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{{ Infobox zkability cloak
 
{{ Infobox zkability cloak
 
| name = Area Cloak
 
| name = Area Cloak
| radius = 550
+
| radius = 400
 
| upkeep = 12
 
| upkeep = 12
 
}}
 
}}
 
{{ Infobox zkability intel
 
{{ Infobox zkability intel
 
| name = Radar Jammer
 
| name = Radar Jammer
| jam = 550
+
| jam = 600
 
}}
 
}}
 
{{ Infobox zkability morph
 
{{ Infobox zkability morph

Revision as of 05:13, 16 June 2023

The Cornea is a stationary area cloaker and radar jammer.

Cornea
(staticjammer)
Area Cloaker/Jammer
staticjammer.pngstaticjammer
Stats
Cost 420
Hit Points 700
Energy (E/s) -1.5
Vision Radius (elmo) 250
Abilities
Personal Cloak
Upkeep (idle) (E/s) 1
Decloak radius (elmo) 100


Area Cloak
Upkeep (E/s) 12
Radius (elmo) 400


Radar Jammer
Radar jam (elmo) 600


Morphing
To Iris
Cost 180
Time (s) 30
Disabled during morph Yes
Weapons
None

Description

Hides units in a modest area from enemy sight and radar. The Cornea also hides radar signatures for nearby buildings. When the cloaker is active, it has a heavy energy upkeep.

The Cornea can transform itself into a walking area cloaker for a one-time cost.

Units are invisible until they perform a combat or construction action, or until injured. Enemies that walk up to an invisible unit will also remove the unit's cloak.