Difference between revisions of "Cold Takes"
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* [[{{BASEPAGENAME}}/4 - Factories as Factions|Cold Take #4 - Factories as Factions]] ([//store.steampowered.com/news/app/334920/view/3887234011247278814 Original post on Steam.]) | * [[{{BASEPAGENAME}}/4 - Factories as Factions|Cold Take #4 - Factories as Factions]] ([//store.steampowered.com/news/app/334920/view/3887234011247278814 Original post on Steam.]) | ||
* [[{{BASEPAGENAME}}/5 - Making Metal|Cold Take #5 - Making Metal]] ([//store.steampowered.com/news/app/334920/view/3990819338898810107 Original post on Steam.]) | * [[{{BASEPAGENAME}}/5 - Making Metal|Cold Take #5 - Making Metal]] ([//store.steampowered.com/news/app/334920/view/3990819338898810107 Original post on Steam.]) | ||
− | + | * [https://store.steampowered.com/news/app/334920/view/3958168875487633267 Cold Take #6 - Physics vs. Formulas] | |
[[Category:Cold Takes]] | [[Category:Cold Takes]] |
Revision as of 17:11, 10 February 2024
Cold Takes is a series of design blog posts started by GoogleFrog in December 2023. So far there has been one every two weeks. Links are below, but someone should probably copy them to the wiki before Steam reorganises itself (hint hint).
- Cold Take #1 - Why Zero-K? (Original post on Steam.)
- Cold Take #2 - Quant's Rule (Original post on Steam.)
- Cold Take #3 - Fight your opponent, not the UI (Original post on Steam.)
- Cold Take #4 - Factories as Factions (Original post on Steam.)
- Cold Take #5 - Making Metal (Original post on Steam.)
- Cold Take #6 - Physics vs. Formulas