Difference between revisions of "Cold Takes"
Jump to navigation
Jump to search
GoogleFrog (talk | contribs) |
GoogleFrog (talk | contribs) |
||
Line 8: | Line 8: | ||
* [[{{BASEPAGENAME}}/6 - Physics vs. Formulas|Cold Take #6 - Physics vs. Formulas]] ([//store.steampowered.com/news/app/334920/view/3958168875487633267 Original post on Steam.]) | * [[{{BASEPAGENAME}}/6 - Physics vs. Formulas|Cold Take #6 - Physics vs. Formulas]] ([//store.steampowered.com/news/app/334920/view/3958168875487633267 Original post on Steam.]) | ||
* [https://store.steampowered.com/news/app/334920/view/6001679204174153483 Cold Take #7 - Jumpjets and Jumplegs] | * [https://store.steampowered.com/news/app/334920/view/6001679204174153483 Cold Take #7 - Jumpjets and Jumplegs] | ||
+ | * [https://store.steampowered.com/news/app/334920/view/4102287868180887053 Cold Take #8 - Smoothly Flowing Economy] | ||
[[Category:Cold Takes]] | [[Category:Cold Takes]] |
Revision as of 17:02, 11 March 2024
Cold Takes is a series of design blog posts started by GoogleFrog in December 2023. A new one is released every second Sunday. Links are below, but someone should probably copy them to the wiki before Steam reorganises itself (hint hint).
- Cold Take #1 - Why Zero-K? (Original post on Steam.)
- Cold Take #2 - Quant's Rule (Original post on Steam.)
- Cold Take #3 - Fight your opponent, not the UI (Original post on Steam.)
- Cold Take #4 - Factories as Factions (Original post on Steam.)
- Cold Take #5 - Making Metal (Original post on Steam.)
- Cold Take #6 - Physics vs. Formulas (Original post on Steam.)
- Cold Take #7 - Jumpjets and Jumplegs
- Cold Take #8 - Smoothly Flowing Economy