User:Aquanim/DraftCommandersOmni

From Zero-K
Jump to navigation Jump to search

Level Structure

Commanders start at level 1 with their default weapon. At level 2 they get to choose two modifications; at all subsequent levels they get three.

The types of modification are:

Primary Weapon, consuming one weapon slot

Secondary Weapon, consuming one weapon slot

Upgraded Weapon, consuming two weapon slots and replacing a Primary Weapon

Module, no specific requirements

Weapon Aug, requiring a specific weapon to be previously or concurrently selected

Minor Subsystem, consuming one subsystem slot

Major Subsystem, consuming one subsystem slot

Weapon Slots: Start with one, second is unlocked at level 4.

Subsystem Slots: Unlocked at level 3, 5 and 7. The level 3 slot can only be filled by a minor subsystem.

Weapons

Name Damage Range AOE Special Weapon Mod
Light Particle Beam ★★ ★★★ ★★★ (default weapon, upgrades to HPB) None

Primary and Upgraded Weapons

Secondary Weapons

Subsystems

Modules