Module:WeaponData
This module is used to autogenerate the weapon infoboxes contained in unit infoboxes, by drawing data from Module:WeaponData/data. The intent is to ease updating of unit infoboxes on the wiki; ideally, only the one data page needing to be changed every release. The concept is taken from e.g. the Combat Card Data module on the Library of Ruina Wiki.
Unlike Module:UnitData, there is no template for this module. If it is desired to generate a weapon infobox outside its unit infobox, the module should be invoked directly, e.g.:
{{#invoke:WeaponData|printInfobox|defname=striderdetriment_gauss|name=Name override}}
Data page
Module:WeaponData/data is a central store of data used by Module:WeaponData to automatically populate weapon infoboxes.
The page is a Lua table written to the local file temp/weaponStats.lua
by the Wiki Data Export (dbg_wiki_export.lua
) widget in Zero-K. This widget should be run once each update and the data page on the wiki replaced accordingly. It should not be necessary to edit the data manually.
local getArgs = require('Module:Arguments').getArgs local weapon = {} local weaponData = mw.loadData('Module:WeaponData/data') local function writeTemplateLine(key, value) if not key or not value then return "" end local str = "\n" str = str .. "| " .. key .. " = " .. value return str end -- args: key in a key-value pair (nil if not a pair); value to display; number of extra rows used in the infobox thus far; infobox string thus far -- return values: appended string, number of rows (now incremented by one), infobox string with new text appended local function writeCustomDataLine(key, value, count, currentStr) currentStr = currentStr or '' local append = "" if key then append = writeTemplateLine("customlabel"..count, key) .. writeTemplateLine("customdata"..count, value) else append = writeTemplateLine("special"..count, value) end append = append .. 'extra junk' currentStr = currentStr .. append count = count + 1 return append, count, currentStr end function weapon.getData(frame) if not frame then return '' end local weaponDefName = frame.args[1] local wd = weaponData[weaponDefName] if not (wd) then return 'weapondef ' .. weaponDefName .. ' not found' end local property = frame.args[2] local result = wd[property] if not result then result = '' end return frame:preprocess(result) or '' end function weapon.printInfobox(frame) local weaponDefName = frame.args[1] if not (weaponData[weaponDefName]) then return 'weapondef ' .. weaponDefName .. ' not found' end return [[{{User:Histidine/Autoinfobox zkweapon |defname=]]..weaponDefName..[[}}]] end function weapon.printInfoboxCustomRows(frame) local weaponDefName = frame.args[1] local wd = weaponData[weaponDefName] if not wd then return 'weapondef ' .. weaponDefName .. ' not found' end if not wd.extraData then return '' end local str = '' local count = 1 for i=1, #wd.extraData do local entry = wd.extraData[i] local append = '' if type(entry) == 'table' then if entry.type == 'shielddrain' then append, count, str = writeCustomDataLine("Shield drain (HP/shot)", entry.drain, count, str) elseif entry.type == 'needs_link' then append, count, str = writeCustomDataLine("Grid needed", entry.power, count, str) elseif entry.type == 'spawn' then append, count, str = writeCustomDataLine("Spawns Unit", "[[" .. entry.name .. "]]", count, str) append, count, str = writeCustomDataLine("Spawn Life (s)", entry.expire, count, str) elseif entry.type == 'areadamage' then local typeName = entry.grav and "Gravity Well" or "Ground Burn" if not grav then append, count, str = writeCustomDataLine(typeName .. " DPS", entry.dps, count, str) end append, count, str = writeCustomDataLine(typeName .. " radius (elmo)", entry.radius, count, str) append, count, str = writeCustomDataLine(typeName .. " duration (s)", entry.duration, count, str) elseif entry.type == 'stockpile' then append, count, str = writeCustomDataLine("Stockpile time (s)", entry.time, count, str) if (entry.cost) then append, count, str = writeCustomDataLine("Stockpile cost (M)", entry.cost, count, str) end end else if entry == 'hitscan' then append, count, str = writeCustomDataLine(nil, "Instantly hits", count, str) elseif entry == 'ignoreshield' then append, count, str = writeCustomDataLine(nil, "Ignores shields", count, str) elseif entry == 'smoothsground' then append, count, str = writeCustomDataLine(nil, "Smooths ground", count, str) elseif entry == 'hightraj' then append, count, str = writeCustomDataLine(nil, "High trajectory", count, str) elseif entry == 'trajtoggle' then append, count, str = writeCustomDataLine(nil, "Trajectory toggle", count, str) elseif entry == 'watercapable' then append, count, str = writeCustomDataLine(nil, "Water capable", count, str) elseif entry == 'friendlyfire' then append, count, str = writeCustomDataLine(nil, "Potential friendly fire", count, str) elseif entry == 'nofriendlyfire' then append, count, str = writeCustomDataLine(nil, "No friendly fire", count, str) elseif entry == 'nogroundcollide' then append, count, str = writeCustomDataLine(nil, "Passes through ground", count, str) elseif entry == 'piercing' then append, count, str = writeCustomDataLine(nil, "Damage increase vs large units", count, str) elseif entry == 'damagefalloff' then append, count, str = writeCustomDataLine(nil, "Damage falls off with range", count, str) elseif entry == 'inaccuratevsmoving' then append, count, str = writeCustomDataLine(nil, "Inaccuracy vs moving targets", count, str) elseif entry == 'interceptedbyantinuke' then append, count, str = writeCustomDataLine(nil, "Can be shot down by antinukes", count, str) end end end return frame:preprocess(str) or '' end return weapon