Zero-K:Privacy policy

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Revision as of 07:10, 26 September 2016 by 60.54.29.131 (talk) (Created page with "In registering an account and playing Zero-K, some identifying information is stored on the server database. The following is a non-exhaustive list of the information collecte...")
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In registering an account and playing Zero-K, some identifying information is stored on the server database. The following is a non-exhaustive list of the information collected and stored by the Spring engine and Zero-K development teams for each account:

  • User name, password, client software used, and login dates
  • IP and MAC address
  • Time spent ingame
  • A full record of game matches played online
    • This includes a replay and details including but not limited to: list of participating players by team and spectators, map selected, game version, ingame awards
  • Chatlogs from all channels including battle room chat and private messages
    • Private messages are only logged for transmission to offline users, and deleted after delivery
  • History of abuse reports and moderator/administrator action concerning the account
  • Forum reading history
  • Any other user-submitted information, such as forum posts and account renames

This information is used to provide services such as:

  • Replay hosting and discussion
  • Persistent game elements (e.g. player level, unlocks)
  • Conversation following for users
  • Moderator/administrator action in the event of disputes or misconduct

Most of this information is made public and visible to other users. Moderation/administration records and a number of game details are visible only to moderators and administrators. Forum reading history and password hashes are not visible except to the core development team.

By using the Zero-K game server and/or site features, you consent to the collection of this data in the manner and for the purpose described above.