V1.6.3.5

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Zero-K v1.6.3.5 - Sea and Rogue Fix

The most noticeable features of this versions is a balance pass for sea and a fix for the Rogue buff. The projectile speed buff for Rogue was accidentally not applied due to a bug. This has been fixed. We've also made other fixes and balance changes, including engine stability fixes that are not listed here.

Balance

Shogun:

Cost 4K -> 5K
HP 12K -> 8K
Reload time 10s -> 15s (DPS 450 -> 300)


Corsair:

Cost 220 -> 240
Speed 3.2 -> 2.7
Damage 512 -> 234
Reduced spray angle and projectiles per shot.
Reload time (for each shotgun) 2.4s -> 2.0s

The weapon changes make its shotgun the same as that of a Scallop.

Cutter:

Slightly increased size.
Reload time 1.5s -> 2.0s
Range 330 -> 260
Damage 34 -> 35


Hunter:

Increased model and collision size by a bit less than 50%.


Mistral:

Damage 280 -> 200 per rocket.


Siren:

Health 4000 -> 3750


Envoy:

Health 2500 -> 2000


Rogue:

Fixed the bug that prevented the projectile speed buff from 170 -> 200 taking effect.
Health 570 -> 580


Glaive:

Speed 3.9 -> 3.85

Note that Glaive had 3.8 speed and cost 65 metal this time last year.

Increased Gremlin DPS by 5.4%.

Tarantula buff:

Cost 400 -> 380.
Damage 220 -> 260.
Projectile velocity increased 22%.

It has much less DPS/cost than Vandal so the change is probably safe.

Phoenix:

Health 650 -> 720
Possibly increased the spray angle of its bombs.


Early Engineer commander nerfs:

Level 1 buildpower 12 -> 10. Other levels are unchanged so you now consistently gain 2 BP per level up to 20.
Build range 250 -> 220 but with a bonus of +12 per level up to a maximum of 280.


Other commanders:

Build range 128 -> 144


Sight range buffs:

Dirtbag 300 -> 350
Mason 255 -> 273
Welder 280 -> 300


Added overkill prevention for Stinger and Grizzly.

Interface

Reduced Grizzly laser brightness.
Reduced some spider reply volumes.
Fixed some burst damage displays on the UI.
Moved HUD skin options to advanced options.
Selection rank now only inherits through commander morph.
Updated old avatars.
Fixed some units failing to fire at wrecks (such as Tremor).


Previous Versions

Locust fire angle 90 -> 135
Optimized Tremor.
Fixed Adv. Radar animation.
Fixed the double cloak cost bug.
Fixed Solar AI.
Fixed overhead icons for captured units.