User:TheMooseIsLoose
Blue Sky Noise Mapping Tutorial [Part 1/2] draft
-Uses terresculptor for heightmap work and gimp for diffuse texture, relies on SSMF for materializing -all free! (but not all foss)
Primer
-Springmapedit aeonios version -JAVA -Gimp 2.9 unstable -terresculptor standard -blue texes/gimp .pats
-part 2 needs beherith DNTS pack, gimp dds plugin
-you have at least 8gb of ram, right? gimp will become unpleasant to use if you start needing page file -set gimp to single core
Initial drafting with terresculptor
-menu tools/settings/dimensions check power-of-two +1 -menu file/new project/ pick 1025
-generate noise/ clamp from bottom to make flatland / erosion / etc
-when ready to export, normalize first -save as 16-bit greyscale png, mirroring either needs to be done with SME or GIMP (or requires premium terresculptor)
-if diagonal mirroring desired must be done with GIMP