User:TheMooseIsLoose

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Blue Sky Noise Mapping Tutorial [Part 1/2] draft

-Uses terresculptor for heightmap work and gimp for diffuse texture, relies on SSMF for materializing -all free! (but not all foss)

Primer

-Springmapedit aeonios version -JAVA -Gimp 2.9 unstable -terresculptor standard -blue texes/gimp .pats

-part 2 needs beherith DNTS pack, gimp dds plugin

-you have at least 8gb of ram, right? gimp will become unpleasant to use if you start needing page file -set gimp to single core

Initial drafting with terresculptor

-menu tools/settings/dimensions check power-of-two +1 -menu file/new project/ pick 1025

-generate noise/ clamp from bottom to make flatland / erosion / etc

-when ready to export, normalize first -save as 16-bit greyscale png, mirroring either needs to be done with SME or GIMP (or requires premium terresculptor)

-if diagonal mirroring desired must be done with GIMP