Credits
Contents
Current lead developers
Licho | General Management, Infrastructure, Backend, Scripting, Design, Maintenance |
GoogleFrog | General Management, Scripting, Design, Balance, Sound, 2D art, Gfx, Campaign, Maintenance |
KingRaptor | Infrastructure, Interface, Story, Scripting, 3D art, Gfx, Tutorials, Maintenance |
Active developers
Aquanim | Sea (balance, design), Campaign, Mapping |
DeinFreund | Infrastructure, Interface scripting, Trailer |
Sprung | Infrastructure, Scripting, Translations, Mapping, Maintenance |
TheMooseIsLoose | Mapping |
lamer | AI |
Shadowfury333 | Interface scripting, Gfx, Videos (tutorial, commentary) |
Inactive or retired developers
Developer | Responsibilties |
---|---|
Saktoth | General management, Balance, Design, 2D art, 3D art, Story |
CarRepairer | Scripting, Interface, Manual, Maintenance |
quantum | General management, Mission editor, Gfx, Design, Scripting |
jK | Engine, Gfx, Shaders, Interface framework, Scripting, Textures |
xponen | Scripting, Interface, Infrastructure, Maintenance |
SirMaverick | Engine, Lua, Maintenance |
det | Infrastructure, Scripting, Design, Balance |
Lurker | Scripting, Maintenance |
exciter | Translations, Infrastructure |
scifi | 2D art, 3D art |
MidKnight | 2D art, 3D art |
luckywaldo7 | Interface, 2D art |
Rafał | Scripting, Website |
maackey | 3D art, Website |
Contributors
Source code contributor list since 2010. Note that this list does not include the first three years of development due to a loss of history during repository transfers.
Also includes:
- knorke - lua
- Alcur - lua, graphics
- The Yak - Loadscreens
- Shraka - Concept art, design
- Varikonniemi - nuke gfx, big bertha gfx, finnish translations
- Evil4Zerggin - visuals, lua, audio, cob
- Kaine - visuals, audio, unit icons, effects
- Marmoth - lua widgets
- aegis - downloader, lua
- !TheFatController - lua
- trepan - lua
- Ashnal - cob
- Cremuss - Models/Textures
- Machio - cartoons
- mastastealth - cartoons
- Boogalizer - models, cob (post)
- Mr. D - models (post)
- Noruas - models (download)
- !ExitWound - models (Stiletto, Black Dawn, Krow)
- Rattle - models (post )
- Smoth - models, effects (post, ModDB)
- TA Arsenal - models (site)
- Zenka - models (post)
- Psionic - models (site)
- !BigHead - lua (post)
- gunblob - lua
- Ray - lua
- tinnut - lua
- very_bad_soldier - lua (post) and Widgets module for lobby
- Pendrokar - lua (download)
- n0_0x - lua
- Nemo - cob
- Zpock - cob
- Fox - effects
- Gizmo - effects
- Erom - cursors
- K_haos_girl - cursors
- Lathan Stanley - cursors
- Masse - cursors
- Lynx - textures
- Alchemist - King of the Hill mode
- Beherith - models, AO plates
- bebert - French translations
- yosemite - French translations
- manored - Portuguese translations
- Soul - Polish translations
- !Someone_Else - Polish translations
- ceiling - Finnish translations
- Wartender - Spanish and Italian translations
- Kerr - Death Clones
Other credits
- springrts.com - Spring Engine, with special thanks to hokomoko, Kloot and jK for continued development through these recent years.
- Denny Schneidemesser - music
- Psionic - Fighter model
- Golgotha - sounds
- Privateer remake - sounds
- The Ur-Quan Masters - sounds
- Urban Terror - sounds
- Warzone 2100 - sounds
- Xect vs. Mynn - groundflash (modified)
- TAWP - models
- Total Annihilation Redesign Project - concept art
- Nimrod Evans - concept art
- Initial balance based on Balanced Annihilation by NOiZE and DayWalkeR and Absolute Annihilation by Caydr, both based on the Uberhack mod for Total Annihilation.
- The Zero-K community - testing and feedback
- Wojciech Sadlej - Base textures
- Grégoire Lourme - lobby music
Copyright
Zero-K uses artwork (models, textures) donated from various sources under open-source licenses, particularly the GNU GPL, Public Domain and the various Creative Commons licenses.
These may be copied and edited and used in derivative works according to the terms of their respective licenses.