User:Aquanim/DraftCommandersOmni2
Contents
Level Structure
Commanders start at level 1 with their default weapon. At level 2 they get to choose two modifications; at all subsequent levels they get three.
The types of modification are:
Primary Weapon, consuming one weapon slot
Secondary Weapon, consuming one weapon slot
Module, with individual limits on quantity
Weapon Aug, requiring a specific weapon to be previously or concurrently selected
Minor Subsystem, consuming one subsystem slot
Major Subsystem, consuming one subsystem slot
Weapon Slots: Start with one, second is unlocked at level 4. The starting slot cannot be filled by a secondary weapon. <Can the level-4 slot be filled by a primary weapon?>
Subsystem Slots: Unlocked at level 3, 5 and 7. The level 3 slot cannot be filled by a major subsystem. (Optional: Some subsystems can "cheat" and be placed in the first slot at level 2 e.g. Jump on a Recon chassis.)
Weapons
Primary and Upgraded Weapons
| Name | Damage | Range | AoE | Special | Weapon Aug |
|---|---|---|---|---|---|
| Beam Laser | ★★★ | ★★ | ★ (default weapon) | None | |
| Light Particle Beam | ★★★ | ★★★ | +Range, +DPS, -Reload (HPB) | ||
| Shotgun | ★★★★ | ★ | ★ | +Damage | |
| Riot Cannon | ★★ | ★★ | ★★ | +AoE | |
| Heavy Machine Gun | ★★★ | ★★ | ★ | +Slow | |
| Lightning Gun | ★★ | ★★ | ★★ (EMP) | +EMP | |
| Rocket Launcher | ★★ | ★★★★ | ★ | ☆ (slow projectile) | +Fire |
| Missile Launcher | ★★ | ★★★★ | +Burst | ||
| Flamethrower | ★★★ | ★ | ★ | ★ (fire damage) | +Afterburn |
| Grenade Launcher | ★★★ | ★★ | ★★ | ☆ (slow projectile) | +Disarm |
Secondary Weapons
Star ratings are not on the same scale as the previous table.
| Name | Damage | Range | AoE | Utility | Weapon Aug |
|---|---|---|---|---|---|
| Multistunner | ★★ | ★ | ★★ (EMP) | +EMP | |
| Sunburst Cannon | ★★★★ | ★ | +damage | ||
| SLAM | ★★ | ★★★★ | ☆ (slow projectile) | +range | |
| Cluster Bomb | ★★ | ★★ | ★ | +damage | |
| Concussion Shell | ★★ | ★★★ | -reload | ||
| Hellfire Grenade | ★ | ★★ | ★ | ★ (fire) | +AoE |
| Terrabomb | ★ | ★★ | ★ | ★ (terraform) | +AoE |
Subsystems
Minor Subsystems
| Name | Description |
|---|---|
| Lazarus Device | |
| Vanguard Deployment | Deploys commander resource generator as a building |
| Sensor Suite | Increase vision, sonar and radar range (stacks with Field Radar). |
| Disruptor Drones | Add a couple of Vipers (stackable?) |
| Advanced Targeting | Increases weapon range |
| Jumpjets | Jump like a Recon commander |
| Personal Shield | Incompatible with Cloaks. |
| Personal Cloak | Incompatible with Shields. |
Major Subsystems
| Name | Description |
|---|---|
| Energy Cell | +E/s, Large explosion on death. |
| System Reboot | Purges status effects, very long cooldown. |
| Lathe Overclock | Temporary build speed increase. |
| Area Shield | Requires Personal Shield. Incompatible with Cloaks. |
| Area Cloaker | Requires Personal Cloaker. Incompatible with Shields. |
| Impact Distributor | Requires Jumpjets. Damage on impact. |
Maybe: Lobster gun, Djinn gun
Borrowed ideas: EMP Overload (stuns self and nearby units)
Modules
| Name | Level 1 | Level 2 | Level 3 | Level 4 (chassis-specific) |
|---|---|---|---|---|
| Ablative Armor Plates | +HP | ++HP | +++HP | +++HP |
| CarRepairer's Nanolathe | +BP | +BP | +BP, +Brange | +BP, +Brange |
| Damage Booster | +DPS | ++DPS | +++DPS | -- |
| High Power Servos | +Speed | +Speed | +Speed | +Speed |
| Autorepair Module | +HP/s | ++HP/s | +++HP/s | -- |
| Field Radar | Basic radar | -- | -- | -- |
| Buoyancy Tanks | Float toggle | -- | -- | -- |
Basic Chassis
Recon: Max Servos +1, can equip Jump at level 2, exclusive access to Impact Distributor, cannot equip Advanced Targeting
Engineer: Max Nanolathe +1, can equip Lazarus Device at level 2, exclusive access to Energy Cell, cannot equip Vanguard Deployment
Battle: Max Ablative +1, can equip Advanced Targeting at level 2, exclusive access to System Reboot, cannot equip Jump
