User:Aquanim/DraftCommandersOmni3
Contents
Level Structure
Commanders start at level 1 with their default weapon.
The types of modification are:
Primary Weapon, consuming one weapon slot
Secondary Weapon, consuming one weapon slot
Module, progressing in one of the module trees; (level 3 modules cannot be taken before level 5 com?)
Weapon Aug, requiring a specific weapon to be previously or concurrently selected
Minor Subsystem, consuming one subsystem slot
Major Subsystem, consuming one subsystem slot; one can be chosen at/after levels 5 and 7
- Level 2: Primary Weapon, Module
- Level 3: Subsystem or Aug, Module
- Level 4: Primary or Secondary Weapon, Module
- Level 5: Subsystem or Aug, Module
- Level 6: Subsystem or Aug, Module
- Level 7: Subsystem or Aug, Module
Weapons
Primary and Upgraded Weapons
Name | Damage | Range | AoE | Special | Weapon Aug |
---|---|---|---|---|---|
Beam Laser | ★★★ | ★★ | ★ (default weapon) | None | |
Light Particle Beam | ★★★ | ★★★ | +Range, +DPS, -Reload (HPB) | ||
Shotgun | ★★★★ | ★ | ★ | +Damage | |
Riot Cannon | ★★ | ★★ | ★★ | +AoE | |
Heavy Machine Gun | ★★★ | ★★ | ★ | +Slow | |
Lightning Gun | ★★ | ★★ | ★★ (EMP) | +EMP | |
Rocket Launcher | ★★ | ★★★★ | ★ | ☆ (slow projectile) | +Fire |
Missile Launcher | ★★ | ★★★★ | +Burst | ||
Flamethrower | ★★★ | ★ | ★ | ★ (fire damage) | +Afterburn |
Grenade Launcher | ★★★ | ★★ | ★★ | ☆ (slow projectile) | +Disarm |
Secondary Weapons
Star ratings are not on the same scale as the previous table.
Name | Damage | Range | AoE | Utility | Weapon Aug |
---|---|---|---|---|---|
Multistunner | ★★ | ★ | ★★ (EMP) | +EMP | |
Sunburst Cannon | ★★★★ | ★ | +damage | ||
SLAM | ★★ | ★★★★ | ☆ (slow projectile) | +range | |
Cluster Bomb | ★★ | ★★ | ★ | +damage | |
Concussion Shell | ★★ | ★★★ | -reload | ||
Hellfire Grenade | ★ | ★★ | ★ | ★ (fire) | +AoE |
Terrabomb | ★ | ★★ | ★ | ★ (terraform) | +AoE |
Subsystems
Minor Subsystems
Name | Description |
---|---|
Lazarus Device | |
Vanguard Deployment | Deploys commander resource generator as a building |
Sensor Suite | Increase vision, sonar and radar range. |
Disruptor Drones | Add a couple of Vipers (stackable?) |
Advanced Targeting | Increases weapon range |
Jumpjets | Jump like a Recon commander |
Personal Shield | Incompatible with Cloaks. |
Personal Cloak | Incompatible with Shields. |
Major Subsystems
Name | Description |
---|---|
Energy Cell | +E/s, Large explosion on death. |
System Reboot | Purges status effects, very long cooldown. |
Lathe Overclock | Temporary build speed increase. |
Area Shield | Requires Personal Shield. Incompatible with Cloaks. |
Area Cloaker | Requires Personal Cloaker. Incompatible with Shields. |
Impact Distributor | Requires Jumpjets. Damage on impact. |
Maybe: Lobster gun, Djinn gun
Borrowed ideas: EMP Overload (stuns self and nearby units)
Modules
Defensive Module Path
Level 1: +HP
Level 2: ++HP or +HP, +Regen
Level 3: ++HP or +HP, +Regen or +HP, +Speed
Combat/Utility Module Path
Level 1: Radar or +Damage
Level 2: Buoyancy or +Speed or +Range
Level 3: Drones or +Damage
Economic Module Path
Level 1: +BP
Level 2: ++BP or +BP,+Brange
Level 3: +Metal or ++BP or ++Brange