Rating and Rank

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Revision as of 22:22, 12 February 2022 by RandomX (talk | contribs)
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Instead of relying on fixed rating thresholds, rating is defined by gaming skill (calculated by a specific algorithm called WHR, similar to Elo) expressed as a percentile of the player base. Rating can be gained or lost only after holding position in the new percentile for multiple games.

The color of the icon next to a player's name indicates a rating (calculated skill) range:

Examples Color Theme Percentile
Gamma ray Singularity Top 1%
X-ray Neutron star Top 5%
Blue white Supergiant Top 10%
Bright yellow Giant Top 20%
Orange Subgiant Top 40%
Red Red dwarf Top 60%
Dark red Brown dwarf Top 80%
Infrared Nebula Everyone

Level is based on the time spent playing the game. Rank is the player's level indicated by the shape of the icon. Here is the list of ranks with color Orange:

  • Single chevron: A new player gets one chevron just for joining. As the system is still trying to figure the player's skill level, a single chevron is often drawn with color Infrared.
  • Two chevrons: At level 5, the player gains another chevron.
  • Three chevrons: Level 10 is rewarded with yet another chevron.
  • Single chevron with rocker: Level 20 is marked with a chevron and a rocker.
  • Two chevrons with rocker: Level 35 adds another chevron.
  • Star with rocker: Level 50 retains the rocker and shows a star.
  • Star with chevron and rocker: Level 75 adds a chevron.
  • Star: Level 100 and above proudly displays a big star.