Rating and Rank
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Instead of relying on fixed rating thresholds, rating is defined by gaming skill (calculated by a specific algorithm called WHR, similar to Elo) expressed as a percentile of the player base. Rating can be gained or lost only after holding position in the new percentile for multiple games.
The color of the icon next to a player's name indicates a rating (calculated skill) range:
Examples | Color | Theme | Percentile |
---|---|---|---|
Gamma ray | Singularity | Top 1% | |
X-ray | Neutron star | Top 5% | |
Blue white | Supergiant | Top 10% | |
Bright yellow | Giant | Top 20% | |
Orange | Subgiant | Top 40% | |
Red | Red dwarf | Top 60% | |
Dark red | Brown dwarf | Top 80% | |
Infrared | Nebula | Everyone |
Level is based on the time spent playing the game. Rank is the player's level indicated by the shape of the icon. Here is the list of ranks with color Orange:
- : A new player gets one chevron just for joining. As the system is still trying to figure the player's skill level, a single chevron is often drawn with color Infrared.
- : At level 5, the player gains another chevron.
- : Level 10 is rewarded with yet another chevron.
- : Level 20 is marked with a chevron and a rocker.
- : Level 35 adds another chevron.
- : Level 50 retains the rocker and shows a star.
- : Level 75 adds a chevron.
- : Level 100 and above proudly displays a big star.