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- ...es of add-ons of two varieties, [[Lua Architecture#Gadgets|Gadgets]] and [[Lua Architecture#Widgets|Widgets]]. Gadgets are add-ons to the gameplay itself, ...b/master/LuaRules/gadgets.lua gadgets.lua] file in Zero-K/LuaRules/gadgets.lua. You may review this file to understand how gadgets are handled by Zero-K,4 KB (630 words) - 07:42, 6 January 2022
- =Lua FAQ= ...f the Spring engine can be controlled and extensively modified through the Lua API.3 KB (374 words) - 23:31, 9 September 2020
- Here is an exhaustive list of the different lua environments within Spring, roughly in execution order as a game is loaded. Source: {{sourcelink|file=rts/Lua/LuaMenu.cpp}}9 KB (928 words) - 23:29, 9 September 2020
- = Lua Callins = ...1e82b050267572a/rts/Lua/LuaHandle.cpp https://github.com/spring/spring/rts/Lua/LuaHandle.cpp]29 KB (3,956 words) - 00:47, 10 September 2020
- [[Lua_Development|Lua Scripting]] < {{FULLPAGENAME}} This page is an introduction to using Lua in Spring - it only tries to answer general questions, for more specific Qu5 KB (835 words) - 23:22, 9 September 2020
Page text matches
- =Lua FAQ= ...f the Spring engine can be controlled and extensively modified through the Lua API.3 KB (374 words) - 23:31, 9 September 2020
- Here is an exhaustive list of the different lua environments within Spring, roughly in execution order as a game is loaded. Source: {{sourcelink|file=rts/Lua/LuaMenu.cpp}}9 KB (928 words) - 23:29, 9 September 2020
- [[Lua_Development|Lua Scripting]] < {{FULLPAGENAME}} This page is an introduction to using Lua in Spring - it only tries to answer general questions, for more specific Qu5 KB (835 words) - 23:22, 9 September 2020
- | SirMaverick || Engine, Lua, Maintenance * aegis - downloader, lua7 KB (934 words) - 16:31, 19 January 2021
- ...es of add-ons of two varieties, [[Lua Architecture#Gadgets|Gadgets]] and [[Lua Architecture#Widgets|Widgets]]. Gadgets are add-ons to the gameplay itself, ...b/master/LuaRules/gadgets.lua gadgets.lua] file in Zero-K/LuaRules/gadgets.lua. You may review this file to understand how gadgets are handled by Zero-K,4 KB (630 words) - 07:42, 6 January 2022
- ...lled unitDefs) as they are loaded. The modoption requires a base64-encoded Lua array of differences. Here is how to use it. * Make a Lua table in an empty file.6 KB (941 words) - 11:54, 22 December 2023
- * [[Lua Architecture]]2 KB (212 words) - 19:04, 29 October 2024
- mapconfig/map_startboxes.lua It consists of Lua code which returns 2 tables: one with the start box layout for the current9 KB (1,309 words) - 11:47, 3 September 2022
- Startboxes are loaded from /mapconfig/map_startboxes.lua and can be generated ingame with the Startbox Editor widget included with t ...a configs. They can be generated ingame with the dbg_mouse_to_mex_portable.lua widget, available at [//github.com/ForbodingAngel/mexes_grounddecal_autopla2 KB (381 words) - 14:23, 4 March 2024
- ...we used the 2D Lua game engine [//love2d.org/ LÖVE], since I have a lot of Lua experience, and because 2D art is easier to produce.6 KB (1,007 words) - 09:36, 4 October 2024
- ZK uses a Lua configuration file to store keybinds. It can be found at <ZK folder>\LuaUI\Configs\zk_keys.lua3 KB (489 words) - 08:52, 10 February 2019
- = Lua Callins = ...1e82b050267572a/rts/Lua/LuaHandle.cpp https://github.com/spring/spring/rts/Lua/LuaHandle.cpp]29 KB (3,956 words) - 00:47, 10 September 2020
- ...odel needs a basic animation at this point but unfortunately this involves Lua code. Look at existing scripts to get a basic idea. Otherwise it should lar5 KB (861 words) - 04:33, 15 June 2024
- This is a bug somewhere in Lua drawing with ATI/AMD and OpenGL. ...rnate method. Under the ''LuaMenu/Config folder'', look for the ''IGL_data.lua'' file and open in a text editor. Look for the section called ''game_settin7 KB (1,292 words) - 20:15, 13 March 2024
- ...t read the animation data. Instead, animations in Zero-K are handled by a lua animation script known as LUS. == Set up texture associations and .dae.lua metadata ==23 KB (4,169 words) - 10:50, 24 October 2020
- * I expect the minimum/maximum height values to be overridden by mapinfo.lua later but you might as well set them. * In the root of the .sdd folder there should be a file "mapinfo.lua". Open this with a text editor. This file contains a bunch of stuff but the16 KB (2,780 words) - 07:19, 3 June 2024
- The above wiki table can be generated using a widget with the following Lua code: <syntaxhighlight lang="lua">19 KB (2,338 words) - 08:55, 4 July 2024