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− | + | Maybe ideal for new player (under construction). So please add something useful here. Also expand into ZK slang in general, not just abbreviations. | |
===A=== | ===A=== | ||
− | *AA | + | *AA - <b>A</b>nti <b>A</b>ir |
− | * | + | *anni - [[Lucifer]] (anni is from Annihilator, the old name) (heavy tachyon tower) |
− | + | *AoE - <b>A</b>rea <b>o</b>f <b>E</b>ffect (splash damage) | |
− | + | *avenger - old name for [[Swift]] (multirole fighter) | |
− | *AoE | + | *Amph - Amphibious bots |
− | * | + | *Air - Typically plane factory; rarely gunships. |
− | *Amph | ||
− | *Air | ||
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===B=== | ===B=== | ||
− | *Bantha | + | * Bantha - Old name for [[Paladin]] |
− | *BB | + | *BB - <b>B</b>ig <b>B</b>ertha - the long range cannon |
− | *BD | + | *BD - Revenant, comes from old name Black Dawn - Heavy Raider/Assault gunship |
− | * | + | *behe - Cerberus, from old name Behemoth |
− | + | *BW - <b>B</b>last<b>W</b>ing - flying bomb unit | |
− | *BW | ||
===C=== | ===C=== | ||
− | * | + | *cata - [[Merlin]]. From the old name, Catapult. - artillery strider |
− | + | *CCR - Comet Catcher Redux - the flat vehicle map | |
− | *CCR | + | *com(m) - <b>Comm</b>ander - the starting unit |
− | * | + | *con - <b>Con</b>structor - any mobile unit with ability to build stuff |
− | + | *CS - <b>C</b>hain<b>S</b>aw - Long Range Anti Air | |
− | *Con | ||
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− | *CS | ||
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===D=== | ===D=== | ||
− | * | + | *det - (also detri) - Detriment (the largest strider) |
− | *DDM | + | *DDM - <b>D</b>ooms<b>d</b>ay <b>M</b>achine - heavy defensive structure |
− | * | + | *dgun - <b>D</b>isintegrator <b>Gun</b> - class of special weapons that need manual activation using "D" key - for example Dante's missile volley or special commander weapons |
− | + | *domi - [[Dominatrix]] (capture vehicle) | |
− | * | + | *DPS - <b>D</b>amage <b>P</b>er <b>S</b>econd |
− | *DPS | + | *DRP - <b>D</b>isco <b>R</b>ave <b>P</b>arty - the superweapon |
− | *DRP | + | *Drop - A "drop" happens when units are loaded into transports and then "dropped" somewhere, like the enemy base |
− | *Drop | + | *DSD - Delta Siege Dry - a popular teams map |
− | *DSD | ||
===E=== | ===E=== | ||
− | *E | + | *E - <b>E</b>nergy - the resource |
− | *Eco | + | *eco - <b>Eco</b>nomy - all resource-producing units and buildings |
− | * | + | *elo - a rating system used for balancing games basing on estimated players skill |
− | *EMP | + | *EMP - <b>E</b>lectro<b>M</b>agnetic <b>P</b>ulse - paralyzer weapons, can also be used to mean an air player using thunderbird. |
===F=== | ===F=== | ||
− | * | + | *fac- <b>Fac</b>tory - building that produces mobile units |
− | + | *FW - Firewalker (artillery bot) | |
− | *FW | + | *fus - Fusion Reactor |
− | * | + | *Firepluk award - Named after the player Firepluk; When a player resigns very early into the game but ends up winning anyways. |
− | *Firepluk award | ||
===G=== | ===G=== | ||
− | * | + | *geo - <b>Geo</b>thermal Powerplant or the spot where it can be built (also ''geospot'') |
− | + | *GS - Gunships | |
− | + | *golly or Goli - [[Goliath]] (heavy tank) | |
− | *GS | + | *grid - energy grid - system of connected energy sources, part of overdrive. Structures are in the same grid if their "circles" touch. |
− | * | ||
− | * | ||
===H=== | ===H=== | ||
− | *HLT | + | *HLT - <b>H</b>eavy <b>L</b>aser <b>T</b>ower ([[Stinger]]) |
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===J=== | ===J=== | ||
− | *JJ | + | *JJ - JumpJet factory |
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===L=== | ===L=== | ||
− | *Licho | + | *Licho - old name for [[Likho]] (heavy bomber plane) |
− | * | + | *link - to link disconnected parts of energy grid together OR to link shields together |
− | *LLT | + | *LLT - <b>L</b>ight <b>L</b>aser <b>T</b>ower (the [[Lotus]] turret) |
− | * | + | *lobster - a taunt for a player who haven't performed well in ongoing or previous battle(s). |
− | *LoS | + | *LoS - line of sight |
− | *LV | + | *LV - <b>L</b>ight <b>V</b>ehicles (Factory) - LV got renamed to Rover factory |
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===M=== | ===M=== | ||
− | *M | + | *M - <b>M</b>etal - the resource |
− | * | + | *mex - <b>M</b>etal <b>Ex</b>tractor, <i>to mex</i> the action of constructing extractors on untapped metal spots |
− | + | *morph - to upgrade a commander or a geothermal generator | |
− | + | *moho - old name for Advanced Geothermal | |
− | * | + | *MT - <b>M</b>issile <b>T</b>ower (the Picket turret) |
− | * | ||
− | *MT | ||
===N=== | ===N=== | ||
− | * | + | *nano - Caretaker nanolathe tower (static constructor) |
− | * | + | *nap - to kidnap - usually "comnap" - capture enemy commander with air transport |
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===O=== | ===O=== | ||
− | *OD | + | *OD - <b>O</b>ver<b>D</b>rive - overdrive pumps spare energy to metal extractors to improve their output, see [http://zero-k.info/wiki/Overdrive economic section of the manual] |
− | *OP | + | *OP - <b>O</b>ver<b>P</b>owered - something is considered too good for its cost (eg a unit/module/ability) |
− | + | *owled - weak enough it might as well not be in the game | |
− | * | ||
===P=== | ===P=== | ||
− | * | + | *pene - Lance. From old name penetrator. (hovercraft artillery) |
− | * | + | *porc - (from porcupine) - heavy defenses, usually useless |
− | * | + | *porcing - playing too defensively, not taking enough land |
− | *PW | + | *PW - <b>P</b>lanet<b>W</b>ars - the online multiplayer campaign |
− | * | + | *plop (fac) - deploying your first factory, which is free and builds instantly |
===R=== | ===R=== | ||
− | *Rec | + | *rec - <b>Rec</b>laim - command to recycle units, wreckages and map features |
− | * | + | *ress/rez - <b>Ress</b>urection (common misspelled version of resurrection) - ability to recreate a unit from its wreckage |
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===S=== | ===S=== | ||
− | *SD | + | *SD - <b>S</b>tar<b>d</b>ust |
− | *Singu | + | *singu - <b>Singu</b>larity Reactor - most powerful, and most dangerous energy-producing structure |
− | *Shadow | + | *Shadow - old name for Raven (bomber plane) |
− | * | + | *shiny - huge explosion caused either by nuke, advanced geothermal or destruction of Singularity Reactor. Can also be used when a lot of bombs chain explode. |
− | * | + | *skydust - Stardust on a terraformed spire |
− | * | + | *stiletto - old name for Thunderbird (disarming plane) |
− | + | *selfd - <b>Self D</b>estruct - usually meant as an encouragement to self destruct all your things using CTRL+A, CTRL+D keys to end the game; sometimes to self destruct a single unit for its powerful death explosion | |
− | + | *shield-ball - A group of units that have shields, usually containing thugs, felons, and possibly an aspis(mobile area shield) | |
− | * | ||
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− | * | ||
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===T=== | ===T=== | ||
− | *TB | + | *TB - <b>T</b>hunder<b>b</b>ird - area disable bomber plane. |
− | *Terra | + | *terra - <b>Terra</b>form - a way to modify map's landscape |
− | * | + | *Trollcom - Typically a disintegrator gun command with high movement speed. |
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===U=== | ===U=== | ||
− | * | + | *ubermex - a metal extractor spot with much more yield than usual (4+ while typical mex is 2) |
− | *UP | + | *UP - <b>U</b>nder<b>P</b>owered - something is considered too weak for its cost (eg a unit/module/ability) |
− | *Ulti | + | *Ulti - <b>Ulti</b>matum - cloaked anti-heavy strider |
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===W=== | ===W=== | ||
− | + | * Wubbernaut - A new player. Comes from wub (similar to nub) + naut (to explore). | |
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− | *Wubbernaut | ||
===Z=== | ===Z=== | ||
− | *ZK | + | *ZK - <b>Z</b>ero <b>K</b>elvin - the name of this game |
− | |||
{{Navbox manual}} | {{Navbox manual}} |