Editing Abbreviations
Jump to navigation
Jump to search
Warning: You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.
The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then save the changes below to finish undoing the edit.
Latest revision | Your text | ||
Line 1: | Line 1: | ||
− | + | Maybe ideal for new player (under construction). So please add something useful here. Also expand into ZK slang in general, not just abbreviations. | |
===A=== | ===A=== | ||
− | *AA | + | *AA - <b>A</b>nti <b>A</b>ir |
− | * | + | *anni - [[Lucifer]] (anni is from Annihilator, the old name) (heavy tachyon tower) |
− | + | *AoE - <b>A</b>rea <b>o</b>f <b>E</b>ffect (splash damage) | |
− | + | *avenger - old name for [[Swift]] (multirole fighter) | |
− | *AoE | + | *Amph - Amphibious bots |
− | * | + | *Air - Typically plane factory; rarely gunships. |
− | *Amph | ||
− | *Air | ||
− | |||
===B=== | ===B=== | ||
− | *Bantha | + | * Bantha - Old name for [[Paladin]] |
− | *BB | + | *BB - <b>B</b>ig <b>B</b>ertha - the long range cannon |
− | *BD | + | *BD - Revenant, comes from old name Black Dawn - Heavy Raider/Assault gunship |
− | * | + | *behe - Cerberus, from old name Behemoth |
− | *BP | + | *BP - buildpower - the speed at which constructors/factories convert resources to units |
− | *BW | + | *BW - <b>B</b>last<b>W</b>ing - flying bomb unit |
===C=== | ===C=== | ||
− | * | + | *cata - [[Merlin]]. From the old name, Catapult. - artillery strider |
− | + | *CCR - Comet Catcher Redux - the flat vehicle map | |
− | *CCR | + | *com(m) - <b>Comm</b>ander - the starting unit |
− | * | + | *con - <b>Con</b>structor - any mobile unit with ability to build stuff |
− | + | *CS - <b>C</b>hain<b>S</b>aw - Long Range Anti Air | |
− | *Con | ||
− | |||
− | *CS | ||
− | |||
===D=== | ===D=== | ||
− | * | + | *det - (also detri) - Detriment (the largest strider) |
− | *DDM | + | *DDM - Desolator, formerly known as the <b>D</b>ooms<b>d</b>ay <b>M</b>achine - heavy defensive structure |
− | *DF | + | *DF - DeinFreund - one of the developers |
− | * | + | *dgun - <b>D</b>isintegrator <b>Gun</b> - class of special weapons that need manual activation using "D" key - for example Dante's missile volley or special commander weapons |
− | * | + | *domi - [[Dominatrix]] (capture vehicle) |
− | *DPS | + | *DPS - <b>D</b>amage <b>P</b>er <b>S</b>econd |
− | *DRP | + | *DRP - <b>D</b>isco <b>R</b>ave <b>P</b>arty - the superweapon |
− | *Drop | + | *Drop - A "drop" happens when units are loaded into transports and then "dropped" somewhere, like the enemy base |
− | *DSD | + | *DSD - Delta Siege Dry - a popular teams map |
===E=== | ===E=== | ||
− | *E | + | *E - <b>E</b>nergy - the resource |
− | *Eco | + | *eco - <b>Eco</b>nomy - all resource-producing units and buildings |
− | * | + | *Elo - a rating system used for balancing games basing on estimated players skill (on which ZK's ladder ratings used to be based on) |
− | *EMP | + | *EMP - <b>E</b>lectro<b>M</b>agnetic <b>P</b>ulse - paralyzer weapons, can also be used to mean an air player using thunderbird. |
===F=== | ===F=== | ||
− | *FFA | + | *FFA - free for all - a match with 3+ teams |
− | *Fac | + | *fac- <b>Fac</b>tory - building that produces mobile units |
− | *FW | + | *FW - Firewalker (artillery bot) |
− | * | + | *fus - Fusion Reactor |
− | *Firepluk award | + | *Firepluk award - Named after the player Firepluk; When a player resigns very early into the game but ends up winning anyways. |
===G=== | ===G=== | ||
− | * | + | *geo - <b>Geo</b>thermal Powerplant or the spot where it can be built (also ''geospot'') |
− | + | *GF - GoogleFrog - one of the lead developers | |
− | *GF | + | *GS - Gunships |
− | *GS | + | *golly or Goli - [[Cyclops]], formerly known as Goliath (heavy tank) |
− | * | + | *grid - energy grid - system of connected energy sources, part of overdrive. Structures are in the same grid if their "circles" touch. |
− | * | ||
===H=== | ===H=== | ||
− | *HLT | + | *HLT - <b>H</b>eavy <b>L</b>aser <b>T</b>ower ([[Stinger]]) |
− | |||
===I=== | ===I=== | ||
− | * | + | *icy - Icy Run v2, a popular map for (very) high density casual teamgames |
− | *IoG | + | *IoG - Isle of Grief, a map |
===J=== | ===J=== | ||
− | *JJ | + | *JJ - JumpJet factory |
===K=== | ===K=== | ||
− | *KR | + | *KR - KingRaptor - one of the core developers (currently known as Histidine) |
===L=== | ===L=== | ||
− | *Licho | + | *Licho - old name for [[Likho]] (heavy bomber plane) |
− | * | + | *link - to link disconnected parts of energy grid together OR to link shields together |
− | *LLT | + | *LLT - <b>L</b>ight <b>L</b>aser <b>T</b>ower (the [[Lotus]] turret) |
− | * | + | *lobster - a taunt for a player who haven't performed well in ongoing or previous battle(s). |
− | *LoS | + | *LoS - line of sight |
− | *LV | + | *LV - <b>L</b>ight <b>V</b>ehicles (Factory) - LV got renamed to Rover factory |
− | |||
===M=== | ===M=== | ||
− | *M | + | *M - <b>M</b>etal - the resource |
− | * | + | *mex - <b>M</b>etal <b>Ex</b>tractor, <i>to mex</i> the action of constructing extractors on untapped metal spots |
− | + | *morph - to upgrade a commander or a geothermal generator | |
− | + | *moho - old name for Advanced Geothermal | |
− | * | + | *MT - <b>M</b>issile <b>T</b>ower (the Picket turret) |
− | * | ||
− | *MT | ||
===N=== | ===N=== | ||
− | * | + | *nano - Caretaker nanolathe tower (static constructor) |
− | * | + | *nap - to kidnap - usually "comnap" - capture enemy commander with air transport |
− | *NullAI | + | *NullAI - a "sandbox" skirmish opponent which does nothing, sometimes used as an insult |
===O=== | ===O=== | ||
− | *OD | + | *OD - <b>O</b>ver<b>D</b>rive - overdrive pumps spare energy to metal extractors to improve their output, see [http://zero-k.info/wiki/Overdrive economic section of the manual] |
− | *OP | + | *OP - <b>O</b>ver<b>P</b>owered - something is considered too good for its cost (eg a unit/module/ability) |
− | *OTA | + | *OTA - (Original) Total Annihilation - a 1997 RTS game which ZK started out as a mod of (where "original" is to refer to the retail game as opposed to the collection of the various other mods it spawned) |
− | * | + | *owled - weak enough it might as well not be in the game |
===P=== | ===P=== | ||
− | * | + | *pene - Lance. From old name penetrator. (hovercraft artillery) |
− | * | + | *porc - (from porcupine) - heavy defenses, usually useless |
− | * | + | *porcing - playing too defensively, not taking enough land |
− | *PW | + | *PW - <b>P</b>lanet<b>W</b>ars - the online multiplayer campaign |
− | * | + | *plop (fac) - deploying your first factory, which is free and builds instantly |
===R=== | ===R=== | ||
− | *Rec | + | *rec - <b>Rec</b>laim - command to recycle units, wreckages and map features |
− | * | + | *ress/rez - <b>Ress</b>urection (common misspelled version of resurrection) - ability to recreate a unit from its wreckage |
− | |||
===S=== | ===S=== | ||
− | *SD | + | *SD - <b>S</b>tar<b>d</b>ust |
− | *Singu | + | *singu - <b>Singu</b>larity Reactor - most powerful, and most dangerous energy-producing structure |
− | *Shadow | + | *Shadow - old name for Raven (bomber plane) |
− | * | + | *shiny - huge explosion caused either by nuke, advanced geothermal or destruction of Singularity Reactor. Can also be used when a lot of bombs chain explode. |
− | * | + | *skydust - Stardust on a terraformed spire |
− | *Starlulz | + | *Starlulz - [[Starlight]] |
− | * | + | *stiletto - old name for Thunderbird (disarming plane) |
− | + | *SSB - Small Supreme Battlefield - a remake of Seton's Clutch, the iconic map from Supreme Commander | |
− | *SSB | + | *selfd - <b>Self D</b>estruct - usually meant as an encouragement to self destruct all your things using CTRL+A, CTRL+D keys to end the game; sometimes to self destruct a single unit for its powerful death explosion |
− | * | + | *shield-ball - A group of units that have shields, usually containing thugs, felons, and possibly an aspis(mobile area shield) |
− | * | ||
− | |||
===T=== | ===T=== | ||
− | *TB | + | *TB - <b>T</b>hunder<b>b</b>ird - area disable bomber plane. |
− | *Terra | + | *terra - <b>Terra</b>form - a way to modify map's landscape |
− | * | + | *tit d - Titan Duel, a popular map |
− | *Trollcom | + | *Trollcom - a frontline commander with a lot of investment, typically a disintegrator gun commander with high movement speed. |
− | |||
===U=== | ===U=== | ||
− | * | + | *ubermex - a metal extractor spot with much more yield than usual (4+ while typical mex is 2) |
− | *UP | + | *UP - <b>U</b>nder<b>P</b>owered - something is considered too weak for its cost (eg a unit/module/ability) |
− | *Ulti | + | *Ulti - <b>Ulti</b>matum - cloaked anti-heavy strider |
− | |||
− | |||
− | |||
− | |||
===W=== | ===W=== | ||
− | + | * WHR - Whole History Rating - the rating system used for the ZK ladder. See also 'Elo'. | |
− | *WHR | + | * Wubbernaut - A new player. Comes from wub (similar to nub) + naut (to explore). |
− | *Wubbernaut | ||
===Z=== | ===Z=== | ||
− | *ZK | + | *ZK - <b>Z</b>ero <b>K</b>elvin - the name of this game |
− | |||
{{Navbox manual}} | {{Navbox manual}} |