Difference between revisions of "Abbreviations"
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===A=== | ===A=== | ||
*AA - <b>A</b>nti <b>A</b>ir | *AA - <b>A</b>nti <b>A</b>ir | ||
− | *anni - Annihilator (heavy tachyon tower) | + | *anni - [[Lucifer]] (anni is from Annihilator, the old name) (heavy tachyon tower) |
*AoE - <b>A</b>rea <b>o</b>f <b>E</b>ffect (splash damage) | *AoE - <b>A</b>rea <b>o</b>f <b>E</b>ffect (splash damage) | ||
− | *avenger - old name for Swift (multirole fighter) | + | *avenger - old name for [[Swift]] (multirole fighter) |
+ | *Amph - Amphibious bots | ||
+ | *Air - Typically plane factory; rarely gunships. | ||
===B=== | ===B=== | ||
+ | * Bantha - Old name for [[Paladin]] | ||
*BB - <b>B</b>ig <b>B</b>ertha - the long range cannon | *BB - <b>B</b>ig <b>B</b>ertha - the long range cannon | ||
− | *BD - | + | *BD - Revenant, comes from old name Black Dawn - Heavy Raider/Assault gunship |
− | *behe - Behemoth | + | *behe - Cerberus, from old name Behemoth |
+ | *BP - buildpower - the speed at which constructors/factories convert resources to units | ||
*BW - <b>B</b>last<b>W</b>ing - flying bomb unit | *BW - <b>B</b>last<b>W</b>ing - flying bomb unit | ||
===C=== | ===C=== | ||
− | *cata - | + | *CA - Complete Annihilation - ZK's direct ancestor game. Also the Complete Annihilation award (for dealing the most damage). |
+ | *cata - [[Merlin]]. From the old name, Catapult. - artillery strider | ||
+ | *CCR - Comet Catcher Redux - the flat vehicle map | ||
+ | *chix - Chickens, a Tower Defense style game mode | ||
*com(m) - <b>Comm</b>ander - the starting unit | *com(m) - <b>Comm</b>ander - the starting unit | ||
− | *con - <b>Con</b> | + | *con - <b>Con</b>structor - any mobile unit with ability to build stuff |
− | *CS - <b>C</b>hain<b>S</b>aw - | + | *cooked - destroyed, usually about players (but sometimes also individual units). See also: lobster |
+ | *CS - <b>C</b>hain<b>S</b>aw - Long Range Anti Air | ||
===D=== | ===D=== | ||
*det - (also detri) - Detriment (the largest strider) | *det - (also detri) - Detriment (the largest strider) | ||
− | *DDM - <b>D</b>ooms<b>d</b>ay <b>M</b>achine - heavy defensive structure | + | *DDM - Desolator, formerly known as the <b>D</b>ooms<b>d</b>ay <b>M</b>achine - heavy defensive structure |
+ | *DF - DeinFreund - one of the developers | ||
*dgun - <b>D</b>isintegrator <b>Gun</b> - class of special weapons that need manual activation using "D" key - for example Dante's missile volley or special commander weapons | *dgun - <b>D</b>isintegrator <b>Gun</b> - class of special weapons that need manual activation using "D" key - for example Dante's missile volley or special commander weapons | ||
− | *domi - Dominatrix (capture vehicle) | + | *domi - [[Dominatrix]] (capture vehicle) |
*DPS - <b>D</b>amage <b>P</b>er <b>S</b>econd | *DPS - <b>D</b>amage <b>P</b>er <b>S</b>econd | ||
*DRP - <b>D</b>isco <b>R</b>ave <b>P</b>arty - the superweapon | *DRP - <b>D</b>isco <b>R</b>ave <b>P</b>arty - the superweapon | ||
− | *Drop - A "drop" happens when units are loaded into transports and then "dropped" somewhere, like the enemy base | + | *Drop - A "drop" happens when units are loaded into transports and then "dropped" somewhere, like the enemy base |
+ | *DSD - Delta Siege Dry - a popular teams map | ||
===E=== | ===E=== | ||
*E - <b>E</b>nergy - the resource | *E - <b>E</b>nergy - the resource | ||
*eco - <b>Eco</b>nomy - all resource-producing units and buildings | *eco - <b>Eco</b>nomy - all resource-producing units and buildings | ||
− | * | + | *Elo - a rating system used for balancing games basing on estimated players skill (on which ZK's ladder ratings used to be based on) |
− | *EMP - <b>E</b>lectro<b>M</b>agnetic <b>P</b>ulse - paralyzer weapons | + | *EMP - <b>E</b>lectro<b>M</b>agnetic <b>P</b>ulse - paralyzer weapons, can also be used to mean an air player using thunderbird. |
===F=== | ===F=== | ||
+ | *FFA - free for all - a match with 3+ teams | ||
*fac- <b>Fac</b>tory - building that produces mobile units | *fac- <b>Fac</b>tory - building that produces mobile units | ||
*FW - Firewalker (artillery bot) | *FW - Firewalker (artillery bot) | ||
*fus - Fusion Reactor | *fus - Fusion Reactor | ||
+ | *Firepluk award - Named after the player Firepluk; When a player resigns very early into the game but ends up winning anyways. | ||
===G=== | ===G=== | ||
− | *geo - <b>Geo</b>thermal Powerplant or the spot where it can be built (also | + | *gaetor - [[Scorcher]] (formerly known as Instigator) |
+ | *geo - <b>Geo</b>thermal Powerplant or the spot where it can be built (also ''geospot'') | ||
+ | *GF - GoogleFrog - one of the lead developers | ||
*GS - Gunships | *GS - Gunships | ||
− | *golly - Goliath (heavy tank) | + | *golly or Goli - [[Cyclops]], formerly known as Goliath (heavy tank) |
− | *grid - energy grid - system of connected energy sources, part of overdrive. Structures are in the same grid if their "circles" touch. | + | *grid - energy grid - system of connected energy sources, part of overdrive. Structures are in the same grid if their "circles" touch. |
===H=== | ===H=== | ||
− | *HLT - <b>H</b>eavy <b>L</b>aser <b>T</b>ower ( | + | *HLT - <b>H</b>eavy <b>L</b>aser <b>T</b>ower ([[Stinger]]) |
+ | ===I=== | ||
+ | *icy - Icy Run v2, a popular map for (very) high density casual teamgames | ||
+ | *IoG - Isle of Grief, a map | ||
===J=== | ===J=== | ||
*JJ - JumpJet factory | *JJ - JumpJet factory | ||
+ | |||
+ | ===K=== | ||
+ | *KR - KingRaptor - one of the core developers (currently known as Histidine) | ||
===L=== | ===L=== | ||
− | *Licho - old name for | + | *Licho - old name for [[Likho]] (heavy bomber plane). Also one of the core developers. |
*link - to link disconnected parts of energy grid together OR to link shields together | *link - to link disconnected parts of energy grid together OR to link shields together | ||
− | *LLT - <b>L</b>ight <b>L</b>aser <b>T</b>ower (the Lotus turret) | + | *LLT - <b>L</b>ight <b>L</b>aser <b>T</b>ower (the [[Lotus]] turret) |
− | *lobster - a taunt | + | *lobster - a taunt for a player who haven't performed well in ongoing or previous battle(s). |
*LoS - line of sight | *LoS - line of sight | ||
− | *LV - <b>L</b>ight <b>V</b>ehicles (Factory) | + | *LV - <b>L</b>ight <b>V</b>ehicles (Factory) - LV got renamed to Rover factory |
===M=== | ===M=== | ||
*M - <b>M</b>etal - the resource | *M - <b>M</b>etal - the resource | ||
+ | *merl - [[Impaler]] (formerly known as Merl) | ||
*mex - <b>M</b>etal <b>Ex</b>tractor, <i>to mex</i> the action of constructing extractors on untapped metal spots | *mex - <b>M</b>etal <b>Ex</b>tractor, <i>to mex</i> the action of constructing extractors on untapped metal spots | ||
*morph - to upgrade a commander or a geothermal generator | *morph - to upgrade a commander or a geothermal generator | ||
*moho - old name for Advanced Geothermal | *moho - old name for Advanced Geothermal | ||
− | *MT - <b>M</b>issile <b>T</b>ower (the | + | *MT - <b>M</b>issile <b>T</b>ower (the Picket turret) |
===N=== | ===N=== | ||
*nano - Caretaker nanolathe tower (static constructor) | *nano - Caretaker nanolathe tower (static constructor) | ||
*nap - to kidnap - usually "comnap" - capture enemy commander with air transport | *nap - to kidnap - usually "comnap" - capture enemy commander with air transport | ||
+ | *NullAI - a "sandbox" skirmish opponent which does nothing, sometimes used as an insult | ||
===O=== | ===O=== | ||
*OD - <b>O</b>ver<b>D</b>rive - overdrive pumps spare energy to metal extractors to improve their output, see [http://zero-k.info/wiki/Overdrive economic section of the manual] | *OD - <b>O</b>ver<b>D</b>rive - overdrive pumps spare energy to metal extractors to improve their output, see [http://zero-k.info/wiki/Overdrive economic section of the manual] | ||
*OP - <b>O</b>ver<b>P</b>owered - something is considered too good for its cost (eg a unit/module/ability) | *OP - <b>O</b>ver<b>P</b>owered - something is considered too good for its cost (eg a unit/module/ability) | ||
+ | *OTA - (Original) Total Annihilation - a 1997 RTS game which ZK started out as a mod of (where "original" is to refer to the retail game as opposed to the collection of the various other mods it spawned) | ||
*owled - weak enough it might as well not be in the game | *owled - weak enough it might as well not be in the game | ||
===P=== | ===P=== | ||
− | *pene - | + | *pene - Lance. From old name penetrator. (hovercraft artillery) |
*porc - (from porcupine) - heavy defenses, usually useless | *porc - (from porcupine) - heavy defenses, usually useless | ||
*porcing - playing too defensively, not taking enough land | *porcing - playing too defensively, not taking enough land | ||
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===S=== | ===S=== | ||
− | *SD - < | + | *SD - <b>S</b>tar<b>d</b>ust |
*singu - <b>Singu</b>larity Reactor - most powerful, and most dangerous energy-producing structure | *singu - <b>Singu</b>larity Reactor - most powerful, and most dangerous energy-producing structure | ||
− | *Shadow - old name for Raven (bomber plane) | + | *Shadow - old name for [[Raven]] (bomber plane) |
− | *shiny - huge explosion caused either by nuke, or destruction of Singularity Reactor | + | *shiny - huge explosion caused either by nuke, advanced geothermal or destruction of Singularity Reactor. Can also be used when a lot of bombs chain explode. |
*skydust - Stardust on a terraformed spire | *skydust - Stardust on a terraformed spire | ||
+ | *Starlulz - [[Starlight]] | ||
*stiletto - old name for Thunderbird (disarming plane) | *stiletto - old name for Thunderbird (disarming plane) | ||
+ | *SSB - Small Supreme Battlefield - a remake of Seton's Clutch, the iconic map from Supreme Commander | ||
*selfd - <b>Self D</b>estruct - usually meant as an encouragement to self destruct all your things using CTRL+A, CTRL+D keys to end the game; sometimes to self destruct a single unit for its powerful death explosion | *selfd - <b>Self D</b>estruct - usually meant as an encouragement to self destruct all your things using CTRL+A, CTRL+D keys to end the game; sometimes to self destruct a single unit for its powerful death explosion | ||
*shield-ball - A group of units that have shields, usually containing thugs, felons, and possibly an aspis(mobile area shield) | *shield-ball - A group of units that have shields, usually containing thugs, felons, and possibly an aspis(mobile area shield) | ||
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*TB - <b>T</b>hunder<b>b</b>ird - area disable bomber plane. | *TB - <b>T</b>hunder<b>b</b>ird - area disable bomber plane. | ||
*terra - <b>Terra</b>form - a way to modify map's landscape | *terra - <b>Terra</b>form - a way to modify map's landscape | ||
+ | *tit d - Titan Duel, a popular map | ||
+ | *Trollcom - a frontline commander with a lot of investment, typically a disintegrator gun commander with high movement speed. | ||
===U=== | ===U=== | ||
+ | *ubermex - a metal extractor spot with much more yield than usual (4+ while typical mex is 2) | ||
*UP - <b>U</b>nder<b>P</b>owered - something is considered too weak for its cost (eg a unit/module/ability) | *UP - <b>U</b>nder<b>P</b>owered - something is considered too weak for its cost (eg a unit/module/ability) | ||
*Ulti - <b>Ulti</b>matum - cloaked anti-heavy strider | *Ulti - <b>Ulti</b>matum - cloaked anti-heavy strider | ||
+ | |||
+ | ===V=== | ||
+ | *vamp - [[Hawk]] (formerly known as Vamp) | ||
+ | *vindi - [[Hercules]] (formerly known as Vindicator) | ||
+ | |||
+ | ===W=== | ||
+ | * WHR - Whole History Rating - the rating system used for the ZK ladder. See also 'Elo'. | ||
+ | * Wubbernaut - A new player. Comes from wub (similar to nub) + naut (to explore). | ||
===Z=== | ===Z=== |
Revision as of 09:19, 16 August 2019
Maybe ideal for new player (under construction). So please add something useful here. Also expand into ZK slang in general, not just abbreviations.
Contents
A
- AA - Anti Air
- anni - Lucifer (anni is from Annihilator, the old name) (heavy tachyon tower)
- AoE - Area of Effect (splash damage)
- avenger - old name for Swift (multirole fighter)
- Amph - Amphibious bots
- Air - Typically plane factory; rarely gunships.
B
- Bantha - Old name for Paladin
- BB - Big Bertha - the long range cannon
- BD - Revenant, comes from old name Black Dawn - Heavy Raider/Assault gunship
- behe - Cerberus, from old name Behemoth
- BP - buildpower - the speed at which constructors/factories convert resources to units
- BW - BlastWing - flying bomb unit
C
- CA - Complete Annihilation - ZK's direct ancestor game. Also the Complete Annihilation award (for dealing the most damage).
- cata - Merlin. From the old name, Catapult. - artillery strider
- CCR - Comet Catcher Redux - the flat vehicle map
- chix - Chickens, a Tower Defense style game mode
- com(m) - Commander - the starting unit
- con - Constructor - any mobile unit with ability to build stuff
- cooked - destroyed, usually about players (but sometimes also individual units). See also: lobster
- CS - ChainSaw - Long Range Anti Air
D
- det - (also detri) - Detriment (the largest strider)
- DDM - Desolator, formerly known as the Doomsday Machine - heavy defensive structure
- DF - DeinFreund - one of the developers
- dgun - Disintegrator Gun - class of special weapons that need manual activation using "D" key - for example Dante's missile volley or special commander weapons
- domi - Dominatrix (capture vehicle)
- DPS - Damage Per Second
- DRP - Disco Rave Party - the superweapon
- Drop - A "drop" happens when units are loaded into transports and then "dropped" somewhere, like the enemy base
- DSD - Delta Siege Dry - a popular teams map
E
- E - Energy - the resource
- eco - Economy - all resource-producing units and buildings
- Elo - a rating system used for balancing games basing on estimated players skill (on which ZK's ladder ratings used to be based on)
- EMP - ElectroMagnetic Pulse - paralyzer weapons, can also be used to mean an air player using thunderbird.
F
- FFA - free for all - a match with 3+ teams
- fac- Factory - building that produces mobile units
- FW - Firewalker (artillery bot)
- fus - Fusion Reactor
- Firepluk award - Named after the player Firepluk; When a player resigns very early into the game but ends up winning anyways.
G
- gaetor - Scorcher (formerly known as Instigator)
- geo - Geothermal Powerplant or the spot where it can be built (also geospot)
- GF - GoogleFrog - one of the lead developers
- GS - Gunships
- golly or Goli - Cyclops, formerly known as Goliath (heavy tank)
- grid - energy grid - system of connected energy sources, part of overdrive. Structures are in the same grid if their "circles" touch.
H
- HLT - Heavy Laser Tower (Stinger)
I
- icy - Icy Run v2, a popular map for (very) high density casual teamgames
- IoG - Isle of Grief, a map
J
- JJ - JumpJet factory
K
- KR - KingRaptor - one of the core developers (currently known as Histidine)
L
- Licho - old name for Likho (heavy bomber plane). Also one of the core developers.
- link - to link disconnected parts of energy grid together OR to link shields together
- LLT - Light Laser Tower (the Lotus turret)
- lobster - a taunt for a player who haven't performed well in ongoing or previous battle(s).
- LoS - line of sight
- LV - Light Vehicles (Factory) - LV got renamed to Rover factory
M
- M - Metal - the resource
- merl - Impaler (formerly known as Merl)
- mex - Metal Extractor, to mex the action of constructing extractors on untapped metal spots
- morph - to upgrade a commander or a geothermal generator
- moho - old name for Advanced Geothermal
- MT - Missile Tower (the Picket turret)
N
- nano - Caretaker nanolathe tower (static constructor)
- nap - to kidnap - usually "comnap" - capture enemy commander with air transport
- NullAI - a "sandbox" skirmish opponent which does nothing, sometimes used as an insult
O
- OD - OverDrive - overdrive pumps spare energy to metal extractors to improve their output, see economic section of the manual
- OP - OverPowered - something is considered too good for its cost (eg a unit/module/ability)
- OTA - (Original) Total Annihilation - a 1997 RTS game which ZK started out as a mod of (where "original" is to refer to the retail game as opposed to the collection of the various other mods it spawned)
- owled - weak enough it might as well not be in the game
P
- pene - Lance. From old name penetrator. (hovercraft artillery)
- porc - (from porcupine) - heavy defenses, usually useless
- porcing - playing too defensively, not taking enough land
- PW - PlanetWars - the online multiplayer campaign
- plop (fac) - deploying your first factory, which is free and builds instantly
R
- rec - Reclaim - command to recycle units, wreckages and map features
- ress/rez - Ressurection (common misspelled version of resurrection) - ability to recreate a unit from its wreckage
S
- SD - Stardust
- singu - Singularity Reactor - most powerful, and most dangerous energy-producing structure
- Shadow - old name for Raven (bomber plane)
- shiny - huge explosion caused either by nuke, advanced geothermal or destruction of Singularity Reactor. Can also be used when a lot of bombs chain explode.
- skydust - Stardust on a terraformed spire
- Starlulz - Starlight
- stiletto - old name for Thunderbird (disarming plane)
- SSB - Small Supreme Battlefield - a remake of Seton's Clutch, the iconic map from Supreme Commander
- selfd - Self Destruct - usually meant as an encouragement to self destruct all your things using CTRL+A, CTRL+D keys to end the game; sometimes to self destruct a single unit for its powerful death explosion
- shield-ball - A group of units that have shields, usually containing thugs, felons, and possibly an aspis(mobile area shield)
T
- TB - Thunderbird - area disable bomber plane.
- terra - Terraform - a way to modify map's landscape
- tit d - Titan Duel, a popular map
- Trollcom - a frontline commander with a lot of investment, typically a disintegrator gun commander with high movement speed.
U
- ubermex - a metal extractor spot with much more yield than usual (4+ while typical mex is 2)
- UP - UnderPowered - something is considered too weak for its cost (eg a unit/module/ability)
- Ulti - Ultimatum - cloaked anti-heavy strider
V
W
- WHR - Whole History Rating - the rating system used for the ZK ladder. See also 'Elo'.
- Wubbernaut - A new player. Comes from wub (similar to nub) + naut (to explore).
Z
- ZK - Zero Kelvin - the name of this game