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| name = Airplane Plant
 
| name = Airplane Plant
 
| defname = factoryplane
 
| defname = factoryplane
| description = Produces Airplanes
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| description = Produces Airplanes, Builds at 10 m/s
 
| image = http://manual.zero-k.info/unitpics/factoryplane.png
 
| image = http://manual.zero-k.info/unitpics/factoryplane.png
 
| icontype = facair
 
| icontype = facair
| cost = 700
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| cost = 800
 
| hitpoints = 4000
 
| hitpoints = 4000
 
| sight = 273
 
| sight = 273
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}}
 
}}
 
}}==Description==
 
}}==Description==
The Airplane Plant offers a variety of fixed-wing aircraft to suit your needs. Choose between multi-role fighters that can double as light attackers or specialized interceptors, and between precision bombers for taking down specific targets or their saturation counterparts for destroying swarms. The plant also comes bundled with one rearm pad.
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The Airplane Plant offers a variety of fixed-wing aircraft to suit your needs. Choose between multirole fighters that can double as light attackers or specialized interceptors, and between precision bombers for taking down specific targets or their saturation counterparts for destroying swarms. The plant also comes bundled with one rearm pad.
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The Airplane Plant builds:
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* <img src="http://manual.zero-k.info/unitpics/planecon.png" height='64' align="center"/> [[Crane]] &nbsp; Construction Aircraft
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* <img src="http://manual.zero-k.info/unitpics/fighter.png" height='64' align="center"/> [[Swift]] &nbsp; Multi-role Fighter
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* <img src="http://manual.zero-k.info/unitpics/planeheavyfighter.png" height='64' align="center"/> [[Raptor]] &nbsp; Air Superiority Fighter
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* <img src="http://manual.zero-k.info/unitpics/bomberprec.png" height='64' align="center"/> [[Raven]] &nbsp; Precision Bomber
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* <img src="http://manual.zero-k.info/unitpics/bomberriot.png" height='64' align="center"/> [[Phoenix]] &nbsp; Saturation Napalm Bomber
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* <img src="http://manual.zero-k.info/unitpics/bomberdisarm.png" height='64' align="center"/> [[Thunderbird]] &nbsp; Disarming Lightning Bomber
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* <img src="http://manual.zero-k.info/unitpics/bomberheavy.png" height='64' align="center"/> [[Likho]] &nbsp; Singularity Bomber
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* <img src="http://manual.zero-k.info/unitpics/planescout.png" height='64' align="center"/> [[Owl]] &nbsp; Radar/Sonar Plane
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* <img src="http://manual.zero-k.info/unitpics/planelightscout.png" height='64' align="center"/> [[Sparrow]] &nbsp; Light Scout Plane
  
The Airplane Plant builds:<dl>
 
{{icon unit def|planecon|Crane|Construction Aircraft}}
 
{{icon unit def|fighter|Swift|Multi-role Fighter}}
 
{{icon unit def|planeheavyfighter|Raptor|Air Superiority Fighter}}
 
{{icon unit def|bomberstrike|Magpie|Tactical Strike Bomber}}
 
{{icon unit def|bomberriot|Phoenix|Saturation Napalm Bomber}}
 
{{icon unit def|bomberprec|Raven|Precision Bomber}}
 
{{icon unit def|bomberassault|Odin|Heavy Assault Utility Bomber (Anti-Static)}}
 
{{icon unit def|bomberdisarm|Thunderbird|Disarming Lightning Bomber}}
 
{{icon unit def|bomberheavy|Likho|Singularity Bomber}}
 
{{icon unit def|planescout|Owl|Radar/Sonar Plane}}
 
{{icon unit def|planelightscout|Sparrow|Light Scout Plane}}
 
</dl>{{clear}}
 
 
==Tactics and Strategy==
 
==Tactics and Strategy==
  
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The Airplane Plant provides its owner with access to four bombers, being the [[Raven]], [[Phoenix]], [[Thunderbird]], and [[Likho]]. Upon attacking they will drop their payload, which differs between the different types of bomber.
 
The Airplane Plant provides its owner with access to four bombers, being the [[Raven]], [[Phoenix]], [[Thunderbird]], and [[Likho]]. Upon attacking they will drop their payload, which differs between the different types of bomber.
  
*The [[Raven]] will drop a single gliding bomb, dealing 800 damage.  
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*The [[Raven]] will drop a single bomb almost straight down, dealing 800 damage.  
 
*The [[Phoenix]] will drop 15 napalm bomblets, each doing 25 damage on impact and another 150 damage per unit hit as it burns. The bomblets are dropped over a wide area, which means small units may dodge the majority of bomblets, whereas large groups may be hit multiple times.
 
*The [[Phoenix]] will drop 15 napalm bomblets, each doing 25 damage on impact and another 150 damage per unit hit as it burns. The bomblets are dropped over a wide area, which means small units may dodge the majority of bomblets, whereas large groups may be hit multiple times.
 
*The [[Thunderbird]] releases disarming lightning from its belly towards the ground in a line, with the center of the line at the ordered point of attack or target unit. The Thunderbird is free to change direction while firing, and can be manually fired (default 'D').
 
*The [[Thunderbird]] releases disarming lightning from its belly towards the ground in a line, with the center of the line at the ordered point of attack or target unit. The Thunderbird is free to change direction while firing, and can be manually fired (default 'D').
 
*The [[Likho]] drops a single homing implosion bomb dealing approximately 2000 damage.  
 
*The [[Likho]] drops a single homing implosion bomb dealing approximately 2000 damage.  
  
The four different bombers will move differently during their payload release. As mentioned above, [[Thunderbird]]s will happily continue flying in a straight line unless ordered not to. The [[Phoenix]] is the exact opposite, and will prefer to drop its payload in a J-shape unless given a move order to continue on in the direction it came from. The [[Likho]] launches its bomb at 500 range before turning around immediately. The [[Raven]] will simply drop its bomb and turn around.
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The four different bombers will move differently during their payload release. As mentioned above, [[Thunderbird]]s will happily continue flying in a straight line unless ordered not to. The [[Phoenix]] is the exact opposite, and will prefer to drop its payload in a J-shape unless given a move order to continue on in the direction it came from. The [[Likho]] launches its bomb at 500 range before turning around immediately.  
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The [[Raven]] has the most complex behaviour of all four bombers. By default, it will dive down to the ground for mobile units to make it hard for them to dodge the slowly falling bomb. They will also dive underneath shields. The lower a Raven flies, the slower it becomes and the longer it will spend in range of enemy weapons. When attacking immobile targets like buildings or stunned units, the Ravens will remain at their maximum altitude and speed. This behaviour can be modified for individual Ravens with a switch on the command panel. The states are as follows:
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*Green: Default, Ravens dive low against mobile units and shields.
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*Yellow: Ravens will dive low against mobile units but not shields.
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*Red: Ravens will always dive low and will fly at low altitude even when not on an attack run. (Can be utilized to decloak most units)
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*Grey: Ravens will always fly high.
  
After releasing their payload, bombers will seek out the closest [[Airpad]], Airplane Plant, or [[Reef]] aircraft carrier to rearm. If they are given a move order after attacking, either by putting a move order into their command queue or by manually ordering them to move, they will first complete their move order before proceeding to a repair pad. If they are instead given a second attack order, they will first return to a repair pad to rearm before executing this attack.
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After releasing their payload, bombers will seek out the closest [[Airpad]], Airplane Plant, or [[Reef]] aircraft carrier to rearm. If they are given a move order after attacking, either by putting a move order into their command queue or by manually ordering them to move, they will first complete their move order before proceeding to a repair pad. If they are instead given a second attack order, they will first return to a repair pad to rearm before executing this attack.  
  
 
=== Bombing Strategy and Tactics ===
 
=== Bombing Strategy and Tactics ===
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*Owls provide sonar coverage as well as radar, making them invaluable for spotting submerged units.
 
*Owls provide sonar coverage as well as radar, making them invaluable for spotting submerged units.
 
*Be careful bombing around EMP units such as [[Venom]]s or [[Faraday]]s! Stunned planes will slowly drift down to the ground, where they can be shot to pieces by any old unit that happens by.
 
*Be careful bombing around EMP units such as [[Venom]]s or [[Faraday]]s! Stunned planes will slowly drift down to the ground, where they can be shot to pieces by any old unit that happens by.
*Using the 'Force fire' command (Default {{key press|F}}), and holding down the left mouse button allows you to draw a circle. Release to order your bombers to attack enemy units inside this circle in turn.
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*Using the 'Force fire' command (Default 'F'), and holding down the left mouse button allows you to draw a circle. Release to order your bombers to attack enemy units inside this circle in turn.
*Hold down {{key press|Ctrl}} while issuing the above command to tell your bombers to pick a unit inside the circle to bomb. This distributes your bombers between units. It is especially useful against [[Lotus]]es, [[Picket]]s, or light mobile units which all do not warrant multiple [[Raven]] bombs. Consider using this with [[Phoenix]]es to spread them over a larger mass of enemy units.
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*Hold down Ctrl while issuing the above command to tell your bombers to pick a unit inside the circle to bomb. This distributes your bombers between units. It is especially useful against [[Lotus]]es, [[Picket]]s, or light mobile units which all do not warrant multiple [[Raven]] bombs. Consider using this with [[Phoenix]]es to spread them over a larger mass of enemy units.
*Use the Area Attack command (Default {{key combo|Alt|A}}) to designate an area in which to bomb. When enemy units enter this area, they will be bombed by your bombers. When there are no enemy units to be found, your bombers will bomb random points of terrain in the area. Consider combining with [[Phoenix]]es to hunt down suspected cloaked units.
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*Use the Area Attack command (Default 'Alt+A') to designate an area in which to bomb. When enemy units enter this area, they will be bombed by your bombers. When there are no enemy units to be found, your bombers will bomb random points of terrain in the area. Consider combining with [[Phoenix]]es to hunt down suspected cloaked units.
  
 
==== Raven tips: ====
 
==== Raven tips: ====
  
[[Raven]]s are the workhorse of the Airplane Plant. They're the cheapest bombers, they deal a lot of damage, and have the most hit points for their cost.  
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[[Raven]]s are the workhorse of the Airplane Plant. They're the cheapest bombers, they deal a lot of damage, and have the most hitpoints for their cost.  
 
*Sometimes it's worth it to channel your inner World War 2 British bomber command officer and sacrifice some of your Ravens to take out an important enemy target. With five ravens you can bomb a [[Razor]] anti air turret to pave the way for more bombers to follow them. Or you can strike at a [[Singularity Reactor]] deep within enemy territory. If five of your bombers make it through, you will cripple your enemy's economy and perhaps take out a large portion of their base. Or if your allies are facing a particularly deadly unit, like a [[Dante]], you could turn the tide in favour of your allies with a well-timed bomb run.  
 
*Sometimes it's worth it to channel your inner World War 2 British bomber command officer and sacrifice some of your Ravens to take out an important enemy target. With five ravens you can bomb a [[Razor]] anti air turret to pave the way for more bombers to follow them. Or you can strike at a [[Singularity Reactor]] deep within enemy territory. If five of your bombers make it through, you will cripple your enemy's economy and perhaps take out a large portion of their base. Or if your allies are facing a particularly deadly unit, like a [[Dante]], you could turn the tide in favour of your allies with a well-timed bomb run.  
*If your enemy pushes out from under their AA cover, a quick wing of Ravens using the spread attack command (Default {{key combo|Ctrl|A}}) can quickly soften the enemy units up for a follow-up by ground forces, or take care of the units on their own if used in sufficient numbers.
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*If your enemy pushes out from under their AA cover, a quick wing of Ravens using the spread attack command (Default 'Ctrl+A') can quickly soften the enemy units up for a follow-up by ground forces, or take care of the units on their own if used in sufficient numbers.
  
 
==== Phoenix tips: ====
 
==== Phoenix tips: ====
  
[[Phoenix]]es are more vulnerable than other bombers. They are also more dangerous to vulnerable units.
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[[Phoenix]]es are more vulnerable than other bombers, with only 720 hitpoints. They are also more dangerous to vulnerable units.
 
*While the low initial damage of the Phoenix is underwhelming, the 10-second burn can make quick work of lighter units like [[Dart]]s even when they dodge most initial damage.
 
*While the low initial damage of the Phoenix is underwhelming, the 10-second burn can make quick work of lighter units like [[Dart]]s even when they dodge most initial damage.
 
*Burn damage will reset the countdown for units with regenerative abilities like [[Glaive]]s or [[Reaver]]s, as well as keep units with a cloak from disappearing from sight.  
 
*Burn damage will reset the countdown for units with regenerative abilities like [[Glaive]]s or [[Reaver]]s, as well as keep units with a cloak from disappearing from sight.  
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[[Thunderbird]]s do not deal damage themselves, but provide utility on the battlefield that can make the difference between a successful assault or a complete catastrophe.
 
[[Thunderbird]]s do not deal damage themselves, but provide utility on the battlefield that can make the difference between a successful assault or a complete catastrophe.
* If you can spare the time to micro, it is often much more effective to manually give your Thunderbird move orders and to deploy its lightning attack (Default {{key press|D}}) when it is going to be most effective.  
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* If you can spare the time to micro, it is often much more effective to manually give your Thunderbird move orders and to deploy its lightning attack (Default 'D') when it is going to be most effective.  
 
* Do not hesitate to inform your team that you're about to disarm the units they're fighting, so they can rush them just as you finish your attack run.
 
* Do not hesitate to inform your team that you're about to disarm the units they're fighting, so they can rush them just as you finish your attack run.
 
* Be careful not to fly over allied units on your attack run. There's not much point to disarming your enemies if your allies are also disarmed. Though sometimes it can be worth it just to buy your team some time to react.
 
* Be careful not to fly over allied units on your attack run. There's not much point to disarming your enemies if your allies are also disarmed. Though sometimes it can be worth it just to buy your team some time to react.
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You'll generally need a few mobile anti-air units to shoot down bombers, although the [[Flail]], [[Crasher]], [[Vandal]] and [[Angler]]'s high burst damage is helpful here.
 
You'll generally need a few mobile anti-air units to shoot down bombers, although the [[Flail]], [[Crasher]], [[Vandal]] and [[Angler]]'s high burst damage is helpful here.
  
The most important thing to keep in mind when playing against Planes is not to over-extend. Valuable units may be sniped by Ravens, and if you move a large raiding group or army beyond the range of your anti-air it will likely be disarmed by a Thunderbird and destroyed. Don't stick anything outside anti-air range unless you're prepared to lose it. The best defence against bombers is to have your own Swift planes, since they are fast enough to defend you anywhere on the map.
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The most important thing to keep in mind when playing against Planes is not to over-extend. Valuable units may be sniped by Ravens, and if you move a large raiding group or army beyond the range of your antiair it will likely be disarmed by a Thunderbird and destroyed. Don't stick anything outside anti-air range unless you're prepared to lose it. The best defence against bombers is to have your own Swift planes, since they are fast enough to defend you anywhere on the map.
  
 
If you are using Gunships against a player with Planes, don't move your anti-ground gunships away from anti-air protection unless you're prepared to lose them. Try to make the Airplane player engage you in a direct fight, since your air-to-air units are tougher than theirs.
 
If you are using Gunships against a player with Planes, don't move your anti-ground gunships away from anti-air protection unless you're prepared to lose them. Try to make the Airplane player engage you in a direct fight, since your air-to-air units are tougher than theirs.
  
If you are playing the Airplane mirror match-up, try to have more Swifts than they do, while still making things happen in the ground war using the cheaper bombers if you can (Raven, Phoenix and Thunderbird). Hold your Swift boost in reserve as long as possible to counter enemy bombing runs or to escape from a losing fighter battle.
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If you are playing the Airplane mirror matchup, try to have more Swifts than they do, while still making things happen in the ground war using the cheaper bombers if you can (Raven, Phoenix and Thunderbird). Hold your Swift boost in reserve as long as possible to counter enemy bombing runs or to escape from a losing figher battle.
 
 
  
 
{{Navbox buildings}}
 
{{Navbox buildings}}

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