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The '''{{PAGENAME}}''' is a factory that produces [[Submersion|amphibious]] bots.{{ Infobox zkunit
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The '''{{PAGENAME}}''' is a factory that produces amphibious bots.{{ Infobox zkunit
 
| name = Amphbot Factory
 
| name = Amphbot Factory
 
| defname = factoryamph
 
| defname = factoryamph
| description = Produces Amphibious Bots
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| description = Produces Amphibious Bots, Builds at 10 m/s
 
| image = http://manual.zero-k.info/unitpics/factoryamph.png
 
| image = http://manual.zero-k.info/unitpics/factoryamph.png
 
| icontype = facamph
 
| icontype = facamph
| cost = 700
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| cost = 800
 
| hitpoints = 4000
 
| hitpoints = 4000
 
| sight = 273
 
| sight = 273
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The Amphibious Operations Plant builds the slow but sturdy amphibious bots, providing an alternative approach to land/sea warfare. Units from this factory typically regenerate while submerged.
 
The Amphibious Operations Plant builds the slow but sturdy amphibious bots, providing an alternative approach to land/sea warfare. Units from this factory typically regenerate while submerged.
  
The Amphbot Factory builds:<dl>
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The Amphbot Factory builds:
{{icon unit def|amphcon|Conch|Amphibious Construction Bot}}
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* http://manual.zero-k.info/unitpics/amphcon.png [[Conch]] &nbsp; Amphibious Construction Bot
{{icon unit def|amphraid|Duck|Raider Bot (Anti-Sub)}}
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* http://manual.zero-k.info/unitpics/amphraid.png [[Duck]] &nbsp; Raider Bot (Anti-Sub)
{{icon unit def|amphimpulse|Archer|Raider/Riot Bot}}
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* http://manual.zero-k.info/unitpics/amphimpulse.png [[Archer]] &nbsp; Raider/Riot Bot
{{icon unit def|amphsupport|Bulkhead|Deployable Fire Support}}
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* http://manual.zero-k.info/unitpics/amphsupport.png [[Bulkhead]] &nbsp; Deployable Fire Support
{{icon unit def|amphfloater|Buoy|Heavy Skirmisher Bot}}
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* http://manual.zero-k.info/unitpics/amphfloater.png [[Buoy]] &nbsp; Heavy Skirmisher Bot
{{icon unit def|amphriot|Scallop|Riot Bot (Anti-Sub)}}
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* http://manual.zero-k.info/unitpics/amphriot.png [[Scallop]] &nbsp; Riot Bot (Anti-Sub)
{{icon unit def|amphassault|Grizzly|Heavy Assault Walker}}
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* http://manual.zero-k.info/unitpics/amphassault.png [[Grizzly]] &nbsp; Heavy Assault Walker
{{icon unit def|amphaa|Angler|Anti-Air Bot}}
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* http://manual.zero-k.info/unitpics/amphaa.png [[Angler]] &nbsp; Anti-Air Bot
{{icon unit def|amphbomb|Limpet|Slow Bomb}}
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* http://manual.zero-k.info/unitpics/amphbomb.png [[Limpet]] &nbsp; Slow Bomb
{{icon unit def|amphtele|Djinn|Teleport Bridge}}
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* http://manual.zero-k.info/unitpics/amphtele.png [[Djinn]] &nbsp; Teleport Bridge
{{icon unit def|amphlaunch|Lobster|Launcher Bot}}
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* http://manual.zero-k.info/unitpics/amphlaunch.png [[Lobster]] &nbsp; Launcher Bot
</dl>{{clear}}
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==Tactics and Strategy==
 
==Tactics and Strategy==
  
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Buoys are not helpless against fast-moving raiders but they will fare a lot better if protected by Ducks or Archers. The same principle extends to escorting Grizzlies against raiders.
 
Buoys are not helpless against fast-moving raiders but they will fare a lot better if protected by Ducks or Archers. The same principle extends to escorting Grizzlies against raiders.
  
The slow damage inflicted by Limpet will only last for a limited time—use Buoys to extend the slow duration.
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The slow damage inflicted by Limpet will only last for a limited time - use Buoys to extend the slow duration.
  
The Lobster works best with units that attack at close range, but struggle to close the distance on their own—think Scallop, Limpet, [[Imp]] or [[Snitch]]. You also use two lobsters to throw each other around with a group of units.
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The Lobster works best with units that attack at close range, but struggle to close the distance on their own - think Scallop, Limpet, [[Imp]] or [[Snitch]]. You also use two lobsters to throw each other around with a group of units.
  
Djinns are expensive but moving units quickly and directly over long distances has definite advantages. Try relocating expensive units like Grizzly or [[Dante]] to forestall enemy attacks, or to recover these valuable units for repair.
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Djinni are expensive but moving units quickly and directly over long distances has definite advantages. Try relocating expensive units to like Grizzly or [[Dante]] to forestall enemy attacks, or to recover these valuable units for repair.
  
 
=== Beating Amphbots ===
 
=== Beating Amphbots ===
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If the map has any water bodies Amphbots become a lot more threatening, since they can retreat underwater to hide and repair. Buoys are especially annoying since they can bob up and down, continually harassing you from safety. You'll need to either build a lot of Urchins, terraform the water away, or switch to your own water-capable factory (Amph or Hovers) to dislodge them.
 
If the map has any water bodies Amphbots become a lot more threatening, since they can retreat underwater to hide and repair. Buoys are especially annoying since they can bob up and down, continually harassing you from safety. You'll need to either build a lot of Urchins, terraform the water away, or switch to your own water-capable factory (Amph or Hovers) to dislodge them.
 
  
 
{{Navbox buildings}}
 
{{Navbox buildings}}

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