Antinuke

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Revision as of 17:45, 5 May 2020 by Stuff (talk | contribs) (nuke penetration)
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The Antinuke is a strategic nuke interception system.

Antinuke (staticantinuke)
Strategic Nuke Interception System
staticantinuke.png
Stats
Cost 3000
Hit Points 3300
Vision Radius (elmo) 660
Abilities
Provides Intel
Radar (elmo) 2500
Weapons
None

Description

The Antinuke automatically intercepts enemy nuclear ICBMs aimed within its coverage radius.

Notes

The Antinuke can only intercept strategic nukes (as in Trinity) and not tactical nukes (from the Missile Silo) which can be used to disable or destroy it.

That Antinuke also has a fixed rate-of-fire. 3 nukes fired simultaneously at an Antinuke will allow one nuke to get through, and 4 nukes fired from 2 trinities (2 nukes, then the 10 second reload, then 2 more nukes) will also kill an Antinuke with the splash damage caused by the intercepted nuke. a single Trinity cannot penetrate a Antinuke as both have a 10s reload.