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| icontype = amphraider
 
| icontype = amphraider
 
| cost = 200
 
| cost = 200
| hitpoints = 760
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| hitpoints = 820
| movespeed = 71
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| movespeed = 75
| turnrate = 237
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| turnrate = 198
 
| sight = 500
 
| sight = 500
 
| sonar = 500
 
| sonar = 500
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| weapons =  
 
| weapons =  
 
{{ Infobox zkweapon
 
{{ Infobox zkweapon
| name = Sonic Blaster
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| name = Water Cutter
| type = Cannon
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| type = BeamLaser
| damage = 155
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| damage = 10.4
| reloadtime = 1.17
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| reloadtime = 0.10
| dps = 133
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| dps = 104
| range = 255
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| range = 300
 
| aoe = 64
 
| aoe = 64
| projectilespeed = 580
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| special1 = Instantly hits
| special1 = Water capable
 
 
}}
 
}}
 
| abilities =  
 
| abilities =  
 
{{ Infobox zkability regen
 
{{ Infobox zkability regen
| waterregen = 15
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| waterregen = 40
 
| atdepth = 40
 
| atdepth = 40
 
}}
 
}}
 
}}==Description==
 
}}==Description==
The Archer uses a powerful pair of Sonic Blasters to hit enemies on land and sea. Archers can float to surface in order to fight naval units.
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The Archer uses a powerful water cutting jet to hit enemies. Archers can float to surface in order to fight naval units.
  
== Tactics and Strategy ==
 
The Archer wields a pair of alternating Sonic Blasters, capable of hitting both above- and underwater targets.
 
 
When in water, it has to rise in order to fire. In direct confrontations Archer is a natural predator of lighter raiders, like [[Hunter]]s or [[Duck]]s. It is, however, vulnerable to hit-and-run tactics: [[Claymore]] makes short work of tightly grouped Archers, being able to hit them even underwater with its homing payload. By far the largest threat above the water are [[Corsair|Corsair destroyers]], turning any Archer offensive into seafood.
 
 
On land, Archer is still surprisingly nimble. It best works in groups with [[Duck]]s, providing enough punch to open-up lightly defended routes. It can go toe to toe with heavier land raiders, such as [[Kodachi]], and is especially useful due to the impulse its guns produce, stopping hit targets dead in their tracks for a split second. It is the most capable of amph-bots when it comes to defending against their nemesis, [[Gunship Plant|Gunships]]. It will still lose to concentrated force of “true” riots, such as [[Reaver]]s, and finds trouble dealing with assaults with high hp pool, like [[Ravager]]s.
 
 
{{Navbox units}}
 
{{Navbox units}}

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