Editing Blender To Zero-K
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− | Here is a tutorial covering all of the steps to make or edit a model in | + | Here is a tutorial covering all of the steps to make or edit a model in Blender (a free 3d modelling program) and transfer it to the Spring engine, then have Zero-K load it as a mutator so you can test it in-game. |
The contents page here will also act as a quick reference for all of the necessary steps, in order: | The contents page here will also act as a quick reference for all of the necessary steps, in order: | ||
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− | + | = Make or Edit the model in Blender = | |
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− | + | = Export the model to .dae format = | |
− | + | = Set up texture associations and .dae.lua metadata = | |
− | + | = Set up Zero-K mod that contains and uses your files = | |
+ | = Run Zero-K and point at your mod = | ||
− | + | = Fix whatever isn't right = | |
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