Editing Blender To Zero-K
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− | + | = Make or Edit the model in Blender = | |
− | + | == Setting up Blender for use in Zero-K == | |
− | + | == Importing a model (optional) == | |
+ | == Importing textures == | ||
+ | == Modelling for Zero-K == | ||
+ | == Texturing for Zero-K, and Spring texture oddities == | ||
− | + | = Export the model to .dae format = | |
+ | == A note on animation == | ||
− | + | = Set up texture associations and .dae.lua metadata = | |
− | + | = Set up Zero-K mod that contains and uses your files = | |
+ | = Run Zero-K and point at your mod = | ||
− | + | = Fix whatever isn't right = | |
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