Editing Blender To Zero-K

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Inside the Zero-K folder there is a games subfolder.  Inside that are numerous things, but if you make a new subfolder with a name ending in .sdd it will be read by the engine on startup.  A base mod is available to download [File:BaseMod.sdd.zip here] to build from if you would like an example.  More details on mod creation can be found here: [[Mod Creation]]
 
Inside the Zero-K folder there is a games subfolder.  Inside that are numerous things, but if you make a new subfolder with a name ending in .sdd it will be read by the engine on startup.  A base mod is available to download [File:BaseMod.sdd.zip here] to build from if you would like an example.  More details on mod creation can be found here: [[Mod Creation]]
  
Create a mod and fill out the modinfo.lua, making sure to change the name and description so you can tell it apart when you are selecting it.  If the depends tag is listed as <nowiki>[[rapid:/zk:stable]]</nowiki> you will have to manually change it to the latest ZK version in this format:
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Create a mod and fill out the modinfo.lua, making sure to change the name and description so you can tell it apart when you are selecting it.  If the depends tag is listed as [[rapid:/zk:stable]] you will have to manually change it to the latest ZK version in this format:
 
<pre>depend = {
 
<pre>depend = {
 
[[Zero-K v1.8.10.0]]
 
[[Zero-K v1.8.10.0]]
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Once you've selected your mod you should start the skirmish and attempt to test whatever you've actually changed.  At one point while doing this, Zero-K would not load because the interpreter for the mod's unitdef files was more strict than the main game's, so you may wish to follow the format used in the base mod (it overwrites lotus turrets) more exactly if you have this problem.
 
Once you've selected your mod you should start the skirmish and attempt to test whatever you've actually changed.  At one point while doing this, Zero-K would not load because the interpreter for the mod's unitdef files was more strict than the main game's, so you may wish to follow the format used in the base mod (it overwrites lotus turrets) more exactly if you have this problem.
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== Fix whatever isn't right ==
 
== Fix whatever isn't right ==

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