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The '''Buildings''' of Zero-K are the backbone of your strategy. Build [[Metal Extractor|Metal Extractors]] and [[Energy]] producers to propel your economy, build [[Factory Production|Factories]] and [[Caretaker]]s to produce an army, build defensive and intel structures to protect yourself from your opponents' armies, and build superweapons to end the game in spectacular fashion.
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The '''Buildings''' of Zero-K are the backbone of your strategy. Build [[Metal Extractor|Metal Extractors]] and [[Energy]] producers to propel your economy, build Factories and [[Caretaker]]s to produce an army, build defensive and intel structures to protect yourself from your opponents' armies, and build superweapons to end the game in spectacular fashion.
  
 
Properties shared by most or all buildings in Zero-K include:
 
Properties shared by most or all buildings in Zero-K include:
 
* They cost the same amount of [[Metal]] and [[Energy]].
 
* They cost the same amount of [[Metal]] and [[Energy]].
 
* Once a [[#Placing Nanoframes|nanoframe]] is placed, the ground beneath the building cannot be [[terraform]]ed until the building is destroyed.
 
* Once a [[#Placing Nanoframes|nanoframe]] is placed, the ground beneath the building cannot be [[terraform]]ed until the building is destroyed.
 
  
 
== Building placement and construction ==
 
== Building placement and construction ==
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=== Placing Nanoframes ===
 
=== Placing Nanoframes ===
Holding {{key press|Q}} while placing structures will place only the framework (''nanoframe''), which will let the structure be completed later. This is often used when there are Caretakers nearby that can finish the construction on their own.
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Holding {{key press|Q}} while placing structures will place only the framework (''nanoframe''), which will let the structure be completed later. This is often used when there are [[Caretaker]]s nearby that can finish the construction on their own.
  
 
=== Metal Extractors ===
 
=== Metal Extractors ===

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