Difference between revisions of "Buildings"

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The '''Buildings''' of Zero-K are the backbone of your strategy; build [[Metal Extractor|Metal Extractors]] and [[Energy]] producers to propel your economy, build Factories and Caretakers to produce an army, build defensive and intel structures to protect yourself from your opponents' armies, and build superweapons to end the game in spectacular fashion.
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The '''Buildings''' of Zero-K are the backbone of your strategy. Build [[Metal Extractor|Metal Extractors]] and [[Energy]] producers to propel your economy, build Factories and Caretakers to produce an army, build defensive and intel structures to protect yourself from your opponents' armies, and build superweapons to end the game in spectacular fashion.
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Properties shared by most or all buildings in Zero-K include:
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* They cost the same amount of [[Metal]] and [[Energy]].
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* Once a nanoframe is placed, the ground beneath the building cannot be [[terraform]]ed until the building is destroyed.
  
  
 
{{Navbox buildings}}
 
{{Navbox buildings}}
 
Properties shared by most or all buildings in Zero-K include:
 
 
* They cost the same amount of [[Metal]] and [[Energy]].
 
* Once a nanoframe is placed, the ground beneath the building cannot be terraformed until the building is destroyed.
 

Revision as of 02:40, 30 October 2016

The Buildings of Zero-K are the backbone of your strategy. Build Metal Extractors and Energy producers to propel your economy, build Factories and Caretakers to produce an army, build defensive and intel structures to protect yourself from your opponents' armies, and build superweapons to end the game in spectacular fashion.

Properties shared by most or all buildings in Zero-K include:

  • They cost the same amount of Metal and Energy.
  • Once a nanoframe is placed, the ground beneath the building cannot be terraformed until the building is destroyed.