Difference between revisions of "Credits"

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m (Reverted edits by 73.77.60.91 (talk) to last revision by Sprung)
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* bebert - French translations
 
* bebert - French translations
 
* Beherith - models, AO plates
 
* Beherith - models, AO plates
* BigHead - lua ([http://spring.clan-sy.com/phpbb/viewtopic.php?t=12307&start=0 post])
+
* BigHead - lua ([https://springrts.com/phpbb/viewtopic.php?t=12307&start=0 post])
 
* Boogalizer - models, cob ([http://www.tauniverse.com/forum/showthread.php?t=37680 post])
 
* Boogalizer - models, cob ([http://www.tauniverse.com/forum/showthread.php?t=37680 post])
 
* CaptainBenz - Strider and Spider models.
 
* CaptainBenz - Strider and Spider models.
 
* ceiling - Finnish translations
 
* ceiling - Finnish translations
* [http://www.cremuss.net/ Cremuss] - Models/Textures
+
* [https://web.archive.org/web/20191231060918/http://www.cremuss.net:80/ Cremuss] - Models/Textures
 
* Erom - cursors
 
* Erom - cursors
 
* ExitWound - models (Stiletto, Black Dawn, Krow)
 
* ExitWound - models (Stiletto, Black Dawn, Krow)
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* [http://wcuniverse.sourceforge.net/ Privateer remake] - sounds
 
* [http://wcuniverse.sourceforge.net/ Privateer remake] - sounds
 
* [http://sc2.sourceforge.net/ The Ur-Quan Masters] - sounds
 
* [http://sc2.sourceforge.net/ The Ur-Quan Masters] - sounds
* [http://www.urbanterror.net/news.php Urban Terror] - sounds
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* [https://www.urbanterror.info/home/ Urban Terror] - sounds
 
* [http://wz2100.net/ Warzone 2100] - sounds
 
* [http://wz2100.net/ Warzone 2100] - sounds
 
* Xect vs. Mynn - groundflash (modified)
 
* Xect vs. Mynn - groundflash (modified)
 
* TAWP - [http://www.tauniverse.com/forum/showthread.php?t=36962 models]
 
* TAWP - [http://www.tauniverse.com/forum/showthread.php?t=36962 models]
* [http://itchstudios.com/psg/ta/ta.htm Total Annihilation Redesign Project] - concept art
+
* [https://web.archive.org/web/20120428114746/http://www.itchstudios.com/psg/ta/ta.htm Total Annihilation Redesign Project] - concept art
 
* Nimrod Evans - concept art
 
* Nimrod Evans - concept art
 
* Initial balance based on Balanced Annihilation by NOiZE and DayWalkeR and Absolute Annihilation by Caydr, both based on the Uberhack mod for Total Annihilation.
 
* Initial balance based on Balanced Annihilation by NOiZE and DayWalkeR and Absolute Annihilation by Caydr, both based on the Uberhack mod for Total Annihilation.

Latest revision as of 17:31, 19 January 2021

Current lead developers[edit]

Licho General Management, Infrastructure, Backend, Scripting, Design, Maintenance
GoogleFrog General Management, Scripting, Design, Balance, Sound, 2D art, Gfx, Campaign, Maintenance
Histidine (aka KingRaptor) Infrastructure, Interface, Story, Scripting, 3D art, Gfx, Tutorials, Trailers, Maintenance

Active developers[edit]

Aquanim Sea (balance, design), Campaign, Mapping
DeinFreund Infrastructure, 2D art, Interface scripting, Trailers
Sprung Infrastructure, Scripting, Translations, Mapping, Maintenance
TheMooseIsLoose Mapping, Loadscreens
lamer AI
Anarchid 3D art

Spring Engine[edit]

Zero-K runs on the Spring Engine. Thanks to all the engine developers for keeping development active with new features and bugfixes.

Inactive or retired developers[edit]

quantum General management, Mission editor, Gfx, Design, Scripting
Saktoth General management, Balance, Design, 2D art, 3D art, Story
CarRepairer Scripting, Interface, Manual, Maintenance
jK Engine, Gfx, Shaders, Interface framework, Scripting, Textures
xponen Scripting, Interface, Infrastructure, Maintenance
SirMaverick Engine, Lua, Maintenance
det Infrastructure, Scripting, Design, Balance
Lurker Scripting, Maintenance
exciter Translations, Infrastructure
scifi 2D art, 3D art
MidKnight 2D art, 3D art
luckywaldo7 Interface, 2D art
Rafał Scripting, Website
maackey 3D art, Website
Shadowfury333 Interface scripting, Gfx, (active) Videos
ivand Shaders, Scripting
Evil4Zerggin Gfx, 3D art, Scripting

Contributors[edit]

See the contributor pages on github. Note that these lists lack many early contributions as the first three years of commit history was lost in repository migration.

Also includes:

  • aegis - downloader, lua
  • Alchemist - King of the Hill mode
  • Alcur - lua, graphics
  • Ashnal - cob
  • bebert - French translations
  • Beherith - models, AO plates
  • BigHead - lua (post)
  • Boogalizer - models, cob (post)
  • CaptainBenz - Strider and Spider models.
  • ceiling - Finnish translations
  • Cremuss - Models/Textures
  • Erom - cursors
  • ExitWound - models (Stiletto, Black Dawn, Krow)
  • Fox - effects
  • gajop - Lobby framework and interface framework maintenance.
  • gunblob - lua
  • Gizmo - effects
  • Iv0ry_King - AI configuration
  • Jeremy Gooch - Zero-K poster and art
  • Kaine - visuals, audio, unit icons, effects
  • Kerr - Death Clones
  • K_haos_girl - cursors
  • Lathan Stanley - cursors
  • Lord Muffe - models
  • Lynx - textures
  • knorke - lua
  • Machio - cartoons
  • manored - Portuguese translations
  • Marmoth - lua widgets
  • Masse - cursors
  • mastastealth - cartoons
  • Mr. D - models (post)
  • Mr. Bob - models
  • n0_0x - lua
  • Nemo - cob
  • Noruas - models (download)
  • Pendrokar - lua (download)
  • preassureline - gunship models.
  • Psionic - models (site)
  • Rattle - models (post )
  • Ray - lua
  • Shraka - Concept art, design
  • Smoth - models, effects (post, ModDB)
  • Someone_Else - Polish translations
  • Soul - Polish translations
  • TA Arsenal - models (site)
  • TheFatController - lua
  • tinnut - lua
  • trepan - lua
  • Varikonniemi - nuke gfx, big bertha gfx, finnish translations
  • very_bad_soldier - lua (post) and Widgets module for lobby
  • Wartender - Spanish and Italian translations
  • yosemite - French translations
  • zenfur - April 2018 loadscreens.
  • Zenka - models (post)
  • Zpock - cob

Other credits[edit]

Copyright[edit]

Zero-K uses artwork (models, textures) donated from various sources under open-source licenses, particularly the GNU GPL, Public Domain and the various Creative Commons licenses.

These may be copied and edited and used in derivative works according to the terms of their respective licenses.