The Disco Rave Party is a destructive rainbow projector firing multi-colored super shots.
| Disco Rave Party (raveparty)
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| Destructive Rainbow Projector Power by connecting to a 400 energy grid
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| Stats | 
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| Cost | 45000 | 
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| Hit Points | 8000 | 
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| Vision Radius (elmo) | 660 | 
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| Grid link range (elmo) | 150 | 
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| Weapons | 
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| | Red Killer | 
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 | Damage | 3500 | 
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 | Reload Time (s) | 4 | 
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 | Damage per Second | 875 | 
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 | Range (elmo) | 9600 | 
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 | Area of Effect (elmo) | 96 | 
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 | Projectile Speed (elmo/s) | 1100 | 
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 | Trajectory toggle | 
 | Orange Roaster | 
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 | Damage | 250 | 
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 | Reload Time (s) | 4 | 
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 | Damage per Second | 63 | 
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 | Afterburn (s) | 8 (15 DPS) | 
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 | Range (elmo) | 9600 | 
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 | Area of Effect (elmo) | 400 | 
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 | Projectile Speed (elmo/s) | 1100 | 
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 | Ground Burn DPS | 40 | 
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 | Ground Burn radius (elmo) | 400 | 
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 | Ground Burn duration (s) | 8 | 
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 | Trajectory toggle | 
 | Yellow Slammer | 
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 | Damage | 1001 | 
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 | Reload Time (s) | 4 | 
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 | Damage per Second | 250 | 
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 | Range (elmo) | 9600 | 
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 | Area of Effect (elmo) | 192 | 
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 | Projectile Speed (elmo/s) | 1100 | 
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 | Trajectory toggle | 
 | Green Stamper | 
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 | Damage | 600 | 
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 | Reload Time (s) | 4 | 
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 | Damage per Second | 150 | 
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 | Range (elmo) | 9600 | 
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 | Area of Effect (elmo) | 192 | 
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 | Projectile Speed (elmo/s) | 1100 | 
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 | Smooths ground |  | Trajectory toggle | 
 | Blue Shocker | 
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 | Damage | 0 | 
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 | EMP Damage | 30000 | 
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 | Reload Time (s) | 4 | 
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 | Damage per Second | 0 + 7500 | 
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 | Max Stun Time (s) | 25 | 
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 | Range (elmo) | 9600 | 
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 | Area of Effect (elmo) | 160 | 
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 | Projectile Speed (elmo/s) | 1100 | 
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 | Trajectory toggle | 
 | Violet Slugger | 
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 | Damage | 500 | 
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 | Slow Damage | 5001 | 
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 | Reload Time (s) | 4 | 
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 | Damage per Second | 125  + 1250 | 
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 | Range (elmo) | 9600 | 
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 | Area of Effect (elmo) | 360 | 
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 | Projectile Speed (elmo/s) | 1100 | 
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 | Trajectory toggle |  | No friendly fire | 
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Description
The Disco Rave Party throws six different party shots at your enemy for a different surprise each time. Fun for the whole family!
Additional Details[edit]
The DRP starts with a low fire rate, then will increase as it fires, lowers when it doesn't.