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The '''{{PAGENAME}}''' is a capture rover from the [[Rover Assembly]].{{ Infobox zkunit
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The '''{{PAGENAME}}''' is a capture vehicle from the [[Light Vehicle Factory]].{{ Infobox zkunit
 
| name = Dominatrix
 
| name = Dominatrix
 
| defname = vehcapture
 
| defname = vehcapture
| description = Capture Rover
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| description = Capture Vehicle
 
| image = http://manual.zero-k.info/unitpics/vehcapture.png
 
| image = http://manual.zero-k.info/unitpics/vehcapture.png
 
| icontype = vehiclespecial
 
| icontype = vehiclespecial
 
| cost = 420
 
| cost = 420
 
| hitpoints = 820
 
| hitpoints = 820
| movespeed = 59
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| movespeed = 66
| turnrate = 111
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| turnrate = 69
 
| sight = 550
 
| sight = 550
 
| transportable = Light
 
| transportable = Light
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| name = Capture Ray
 
| name = Capture Ray
 
| type = BeamLaser
 
| type = BeamLaser
| damage = 22
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| damage = 2.6
 
| reloadtime = 0.03
 
| reloadtime = 0.03
| dps = 660
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| dps = 78
 
| range = 450
 
| range = 450
 
| special1 = Instantly hits
 
| special1 = Instantly hits
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}}
 
}}
 
}}==Description==
 
}}==Description==
The {{PAGENAME}} [[capture]]s enemies, turning them against their former allies. Multiple {{PAGENAME}}es can capture a single target faster, although only one becomes the controller. After taking control of a unit, the {{PAGENAME}} cannot fire for 12 seconds. If a {{PAGENAME}} is destroyed, all units it controlled are freed.
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The Dominatrix captures enemies, turning them against their former allies. Multiple Dominatrix can capture a single target faster, although only one becomes the controller. After taking control of a unit the Dominatrix cannot fire for 12 seconds. If a Dominatrix is destroyed all units it controls are freed.
 
 
= Tactics and Strategy =
 
The {{PAGENAME}} deals [[Status Effects#Capture damage|capture damage]], effectively pitting its <abbr title="damage per second">DPS</abbr> against (1000 + the target's <abbr title="hit points">HP</abbr>). This means that the {{PAGENAME}} (which has a capture DPS of 660) will take a minimum of 1.5 seconds to capture any unit. For heavier targets, it takes longer. A single {{PAGENAME}} takes about 11.8 seconds to capture an enemy [[Minotaur]] (which has 6800 HP). Damaged units will be captured faster and that capture damage does not ignore unit armor. Capture damage decays quickly if the target escapes range, so partial damage will most likely go to waste.
 
 
 
To prolong the lifespan of your frail {{PAGENAME}}es, try escorting them with at least one [[Aspis]], along with an [[Iris]] to help keep enemy artillery from skirmishing your {{PAGENAME}}es to death. As with other shield balls, such a combination is asking to be countered with the likes of [[Firewalker]]s, [[Imp]]s, [[Snitch]]es, [[Thunderbird]]s, or [[Likho]]s.
 
 
 
==Best uses for {{PAGENAME}}==
 
# Countering rushes of nasty heavyweight riots: Mace, Ogre, Redback. For an equal price to the rush unit, you get the {{PAGENAME}} which stops the rush unit&mdash;and you also get the rush unit. Typically, the rushing player resigns after realizing that they've spent most of their economy on giving you one of these units.
 
# Defeating medium-heavy assault units. Minotaur and Jack in particular are very difficult for Rover to counter without a {{PAGENAME}}, but this will require a critical mass of {{PAGENAME}}es to have sufficient DPS to actually complete the capture.
 
# Killing enemy Commanders. Rover doesn't lack in Commander-killing options, with Scorchers and Ravagers also being quite good at the job. But a {{PAGENAME}} outruns and outranges non-trollcom Commanders, so an unassisted Com caught in the wild against a {{PAGENAME}} will soon encounter a fate worse than death, creating a massive 8 Metal per second differential for the capturer. If your enemy is inattentive, you may even get this almost for free, because the {{PAGENAME}} capture ray does not trigger the "commander under attack" alarm.
 
 
 
==Countering {{PAGENAME}}==
 
Countering {{PAGENAME}} as hover, your two choice units are Halberd and Lance. Ideally, both!
 
# Halberd costs less than the {{PAGENAME}} and takes little capture damage while armored. You will need at least three Halberds per two enemy {{PAGENAME}}es, but Halberds are fast enough to catch up with the {{PAGENAME}}es, and more importantly, they are very hard to stop, and they are '''very bad at killing each other'''. So, when they get turned, {{PAGENAME}}es don't get any bonus kills from the freshly acquired slaves; instead, once the remaining Halberds kill one of the slave-owning {{PAGENAME}}es, you get your slightly dented Halberds back.
 
# Lance has the range and alpha to kill {{PAGENAME}}es with impunity. It might not be effective if shooting by radar though, but that's where Halberds come in handy.
 
# Scalpel, if you want to fight dirty. A Scalpel and Mace force fights very favorably with almost every Rover composition, barring things like heavy Badger&mdash;at least, until Thunderbirds come out. The Scalpel/Mace build also trades equally with {{PAGENAME}}&mdash;you get two Scalpels for one {{PAGENAME}}, and while a {{PAGENAME}} outranges the Scalpel slightly, it's not a big enough margin to prevent return fire. It takes two scalpel salvos to kill a {{PAGENAME}}, and if you succeed, you more or less erase all the damage the {{PAGENAME}} did. A good trick here is to manually target them, otherwise the first captures will waste shots for most of your army.
 
 
 
== Other counters ==
 
Once the enemy has fielded five or more {{PAGENAME}}es, you may consider further asymmetric options:
 
* Aggressive porcing: {{PAGENAME}} is quite bad against [[Stinger]]. Extra good if your artillery is an anti-mobile kind, which is almost any artillery unit except [[Sling]] and [[Impaler]]&mdash;then you can also bombard the enemy units from your porc forest!
 
*Air bombing: Start with a [[Thunderbird]] because unassisted [[Raven|Ravens]] will probably be captured. A {{PAGENAME}} takes two Raven bombs to die, too.
 
*Cloaked [[Snitch|Snitches]]: Five {{PAGENAME}}s cost over 2000 Metal. You get to facswitch to [[Shieldbot_Factory|Shield]] (800 Metal), an area cloaker (500-ish), and four-five Snitches for this price.
 
*[[Phantom|Phantoms]]: Just bring something to keep the [[Dart|Darts]] away.
 
*[[Emissary]]: Outruns, outranges, and outguns {{PAGENAME}}. Kind of mandatory in the late game.
 
 
 
  
 
{{Navbox units}}
 
{{Navbox units}}

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