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Energy is the second resource in Zero-K. Constructing any unit or building requires as much Energy as it does [[Metal]]. Your starting [[Commander]] generates 6 energy per second.
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Energy is the second resource in Zero-K.
  
 
The primary sources of energy are energy-producing structures:
 
The primary sources of energy are energy-producing structures:
  
{| class="wikitable"
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*[[Solar Collector]]
! style="text-align: center;" | [[Solar Collector|{{unit image|energysolar|Solar Collector}}<br>Solar Collector]]
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*[[Wind/Tidal Generator]]
! style="text-align: center;" | [[Wind/Tidal Generator|{{unit image|energywind|Wind/Tidal Generator}}<br>Wind/Tidal Generator]]
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*[[Geothermal Generator]]
! style="text-align: center;" | [[Geothermal Generator|{{unit image|energygeo|Geothermal Generator}}<br>Geothermal Generator]]
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*[[Advanced Geothermal]]
|-
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*[[Fusion Reactor]]
! style="text-align: center;" | [[Advanced Geothermal|{{unit image|energyheavygeo|Advanced Geothermal}}<br>Advanced Geothermal]]
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*[[Singularity Reactor]]
! style="text-align: center;" | [[Fusion Reactor|{{unit image|energyfusion|Fusion Reactor}}<br>Fusion Reactor]]
 
! style="text-align: center;" | [[Singularity Reactor|{{unit image|energysingu|Singularity Reactor}}<br>Singularity Reactor]]
 
|}
 
  
Most energy-producing structures may be constructed anywhere. Geothermal Generators may be placed only on geothermal vents, which are marked with a rising trail of smoke.
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Most energy-producing structures may be construted anywhere. Geothermal Generators and Advanced Geothermals may only be constructed on geothermal vents.
  
Energy may also be produced by [[Unit classes#Constructor|Reclaiming]] map features which contain energy, such as trees.  
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Energy may also be produced by [[Reclaim|reclaiming]] [[Feature|features]] which contain energy. Your starting [[Commander]] generates 6 energy per second.
  
[[Repair|Repairing]] and resurrecting units and buildings also requires Energy, as does operating [[Cloak|cloaks]], [[Shield|shields]], [[Cornea|jammers]], [[Radar Tower|radar]] and sonar.
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Constructing any unit or building requires Energy. Repairing and resurrecting units and buildings also requires Energy, as does operating cloaks, shields, jammers and radar.
 
 
Excess energy is automatically first given to team mates then used for [[Overdrive]], increasing metal output of [[Metal Extractor]]s that are connected to same same energy grid as the energy producing structures.
 
 
 
[[Category:Energy]]
 

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