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{| class="wikitable"
 
{| class="wikitable"
! style="text-align: center;" | [[Solar Collector|{{unit image|energysolar|Solar Collector}}<br>Solar Collector]]
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! style="text-align: center;" | [[Cloakbot Factory|<img src="http://manual.zero-k.info/unitpics/energysolar.png" height='64' align="center"/>]]
! style="text-align: center;" | [[Wind/Tidal Generator|{{unit image|energywind|Wind/Tidal Generator}}<br>Wind/Tidal Generator]]
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[[Solar Collector]]
! style="text-align: center;" | [[Geothermal Generator|{{unit image|energygeo|Geothermal Generator}}<br>Geothermal Generator]]
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! style="text-align: center;" | [[Shieldbot Factory|<img src="http://manual.zero-k.info/unitpics/energywind.png" height='64' align="center"/>]]
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[[Wind/Tidal Generator]]
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! style="text-align: center;" | [[Rover Assembly|<img src="http://manual.zero-k.info/unitpics/energygeo.png" height='64' align="center"/>]]
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[[Geothermal Generator]]
 
|-
 
|-
! style="text-align: center;" | [[Advanced Geothermal|{{unit image|energyheavygeo|Advanced Geothermal}}<br>Advanced Geothermal]]
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! style="text-align: center;" | [[Hovercraft Platform|<img src="http://manual.zero-k.info/unitpics/energyheavygeo.png"
! style="text-align: center;" | [[Fusion Reactor|{{unit image|energyfusion|Fusion Reactor}}<br>Fusion Reactor]]
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height='64' align="center"/>]]
! style="text-align: center;" | [[Singularity Reactor|{{unit image|energysingu|Singularity Reactor}}<br>Singularity Reactor]]
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[[Advanced Geothermal]]
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! style="text-align: center;" | [[Gunship Plant|<img src="http://manual.zero-k.info/unitpics/energyfusion.png" height='64' align="center"/>]]
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[[Fusion Reactor]]
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! style="text-align: center;" | [[Airplane Plant|<img src="http://manual.zero-k.info/unitpics/energysingu.png" height='64' align="center"/>]]
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[[Singularity Reactor]]
 
|}
 
|}
  
Most energy-producing structures may be constructed anywhere. Geothermal Generators may be placed only on geothermal vents, which are marked with a rising trail of smoke.
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Most energy-producing structures may be constructed anywhere. Geothermal Generators may only be placed on geothermal vents, which are marked with a rising trail of smoke.
  
Energy may also be produced by [[Unit classes#Constructor|Reclaiming]] map features which contain energy, such as trees.  
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Energy may also be produced by [[Unit_classes#Constructor|reclaiming]] map features which contain energy, such as trees.  
  
 
[[Repair|Repairing]] and resurrecting units and buildings also requires Energy, as does operating [[Cloak|cloaks]], [[Shield|shields]], [[Cornea|jammers]], [[Radar Tower|radar]] and sonar.
 
[[Repair|Repairing]] and resurrecting units and buildings also requires Energy, as does operating [[Cloak|cloaks]], [[Shield|shields]], [[Cornea|jammers]], [[Radar Tower|radar]] and sonar.
  
Excess energy is automatically first given to team mates then used for [[Overdrive]], increasing metal output of [[Metal Extractor]]s that are connected to same same energy grid as the energy producing structures.
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Excess energy is automatically used for [[Overdrive]], increasing metal output.
 
 
[[Category:Energy]]
 

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