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{| class="wikitable" | {| class="wikitable" | ||
− | ! style="text-align: center;" | [[Solar Collector| | + | ! style="text-align: center;" | [[Solar Collector|<img src="http://manual.zero-k.info/unitpics/energysolar.png" height='64' align="center"/>]] |
− | ! style="text-align: center;" | [[Wind/Tidal Generator| | + | [[Solar Collector]] |
− | ! style="text-align: center;" | [[Geothermal Generator| | + | ! style="text-align: center;" | [[Wind/Tidal Generator|<img src="http://manual.zero-k.info/unitpics/energywind.png" height='64' align="center"/>]] |
+ | [[Wind/Tidal Generator]] | ||
+ | ! style="text-align: center;" | [[Geothermal Generator|<img src="http://manual.zero-k.info/unitpics/energygeo.png" height='64' align="center"/>]] | ||
+ | [[Geothermal Generator]] | ||
|- | |- | ||
− | ! style="text-align: center;" | [[Advanced Geothermal| | + | ! style="text-align: center;" | [[Advanced Geothermal|<img src="http://manual.zero-k.info/unitpics/energyheavygeo.png" |
− | ! style="text-align: center;" | [[Fusion Reactor| | + | height='64' align="center"/>]] |
− | ! style="text-align: center;" | [[Singularity Reactor| | + | [[Advanced Geothermal]] |
+ | ! style="text-align: center;" | [[Fusion Reactor|<img src="http://manual.zero-k.info/unitpics/energyfusion.png" height='64' align="center"/>]] | ||
+ | [[Fusion Reactor]] | ||
+ | ! style="text-align: center;" | [[Singularity Reactor|<img src="http://manual.zero-k.info/unitpics/energysingu.png" height='64' align="center"/>]] | ||
+ | [[Singularity Reactor]] | ||
|} | |} | ||
− | Most energy-producing structures may be constructed anywhere. Geothermal Generators may be placed | + | Most energy-producing structures may be constructed anywhere. Geothermal Generators may only be placed on geothermal vents, which are marked with a rising trail of smoke. |
− | Energy may also be produced by [[ | + | Energy may also be produced by [[Unit_classes#Constructor|reclaiming]] map features which contain energy, such as trees. |
[[Repair|Repairing]] and resurrecting units and buildings also requires Energy, as does operating [[Cloak|cloaks]], [[Shield|shields]], [[Cornea|jammers]], [[Radar Tower|radar]] and sonar. | [[Repair|Repairing]] and resurrecting units and buildings also requires Energy, as does operating [[Cloak|cloaks]], [[Shield|shields]], [[Cornea|jammers]], [[Radar Tower|radar]] and sonar. | ||
− | Excess energy is automatically | + | Excess energy is automatically used for [[Overdrive]], increasing metal output. |
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