Difference between revisions of "Energy"

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Energy is the second resource in Zero-K.
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Energy is the second resource in Zero-K. Constructing any unit or building requires as much Energy as it does [[Metal]]. Your starting [[Commander]] generates 6 energy per second.
  
 
The primary sources of energy are energy-producing structures:
 
The primary sources of energy are energy-producing structures:
  
*[[Solar Collector]]
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{| class="wikitable"
*[[Wind/Tidal Generator]]
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! style="text-align: center;" | [[Solar Collector|<img src="http://manual.zero-k.info/unitpics/energysolar.png" height='64' align="center"/>]]
*[[Geothermal Generator]]
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[[Solar Collector]]
*[[Advanced Geothermal]]
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! style="text-align: center;" | [[Wind/Tidal Generator|<img src="http://manual.zero-k.info/unitpics/energywind.png" height='64' align="center"/>]]
*[[Fusion Reactor]]
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[[Wind/Tidal Generator]]
*[[Singularity Reactor]]
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! style="text-align: center;" | [[Geothermal Generator|<img src="http://manual.zero-k.info/unitpics/energygeo.png" height='64' align="center"/>]]
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[[Geothermal Generator]]
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|-
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! style="text-align: center;" | [[Advanced Geothermal|<img src="http://manual.zero-k.info/unitpics/energyheavygeo.png"
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height='64' align="center"/>]]
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[[Advanced Geothermal]]
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! style="text-align: center;" | [[Fusion Reactor|<img src="http://manual.zero-k.info/unitpics/energyfusion.png" height='64' align="center"/>]]
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[[Fusion Reactor]]
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! style="text-align: center;" | [[Singularity Reactor|<img src="http://manual.zero-k.info/unitpics/energysingu.png" height='64' align="center"/>]]
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[[Singularity Reactor]]
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|}
  
Most energy-producing structures may be constructed anywhere. Geothermal Generators and Advanced Geothermals may only be constructed on [[Geothermal Vent|geothermal vents]].
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Most energy-producing structures may be constructed anywhere. Geothermal Generators may only be placed on geothermal vents, which are marked with a rising trail of smoke.
  
Energy may also be produced by [[Reclaim|reclaiming]] [[Feature|features]] which contain energy. Your starting [[Commander]] generates 6 energy per second.
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Energy may also be produced by [[Unit_classes#Constructor|Reclaiming]] map features which contain energy, such as trees.  
  
Constructing any unit or building requires Energy. [[Repair|Repairing] and [[Resurrect|resurrecting]] units and buildings also requires Energy, as does operating [[Cloak|cloaks]], [[Shield|shields]], [[Jamming|jammers]], [[Radar|radar]] and [[Sonar|sonar]].
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[[Repair|Repairing]] and resurrecting units and buildings also requires Energy, as does operating [[Cloak|cloaks]], [[Shield|shields]], [[Cornea|jammers]], [[Radar Tower|radar]] and sonar.
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Excess energy is automatically used for [[Overdrive]], increasing metal output of nearby [[Metal Extractor|Metal Extractors]].

Revision as of 16:17, 7 June 2020

Energy is the second resource in Zero-K. Constructing any unit or building requires as much Energy as it does Metal. Your starting Commander generates 6 energy per second.

The primary sources of energy are energy-producing structures:

Solar Collector

Wind/Tidal Generator

Geothermal Generator

Advanced Geothermal

Fusion Reactor

Singularity Reactor

Most energy-producing structures may be constructed anywhere. Geothermal Generators may only be placed on geothermal vents, which are marked with a rising trail of smoke.

Energy may also be produced by Reclaiming map features which contain energy, such as trees.

Repairing and resurrecting units and buildings also requires Energy, as does operating cloaks, shields, jammers, radar and sonar.

Excess energy is automatically used for Overdrive, increasing metal output of nearby Metal Extractors.