Difference between revisions of "Energy"

From Zero-K
Jump to navigation Jump to search
(Pictures are now links again.)
 
(11 intermediate revisions by 6 users not shown)
Line 1: Line 1:
Energy is the second resource in Zero-K.
+
Energy is the second resource in Zero-K. Constructing any unit or building requires as much Energy as it does [[Metal]]. Your starting [[Commander]] generates 6 energy per second.
  
 
The primary sources of energy are energy-producing structures:
 
The primary sources of energy are energy-producing structures:
  
*[[Solar Collector]]
+
{| class="wikitable"
*[[Wind/Tidal Generator]]
+
! style="text-align: center;" | [[Solar Collector|{{unit image|energysolar|Solar Collector}}<br>Solar Collector]]
*[[Geothermal Generator]]
+
! style="text-align: center;" | [[Wind/Tidal Generator|{{unit image|energywind|Wind/Tidal Generator}}<br>Wind/Tidal Generator]]
*[[Advanced Geothermal]]
+
! style="text-align: center;" | [[Geothermal Generator|{{unit image|energygeo|Geothermal Generator}}<br>Geothermal Generator]]
*[[Fusion Reactor]]
+
|-
*[[Singularity Reactor]]
+
! style="text-align: center;" | [[Advanced Geothermal|{{unit image|energyheavygeo|Advanced Geothermal}}<br>Advanced Geothermal]]
 +
! style="text-align: center;" | [[Fusion Reactor|{{unit image|energyfusion|Fusion Reactor}}<br>Fusion Reactor]]
 +
! style="text-align: center;" | [[Singularity Reactor|{{unit image|energysingu|Singularity Reactor}}<br>Singularity Reactor]]
 +
|}
  
Most energy-producing structures may be constructed anywhere. Geothermal Generators and Advanced Geothermals may only be constructed on [[Geothermal Vent|geothermal vents]].
+
Most energy-producing structures may be constructed anywhere. Geothermal Generators may be placed only on geothermal vents, which are marked with a rising trail of smoke.
  
Energy may also be produced by [[Reclaim|reclaiming]] [[Feature|features]] which contain energy. Your starting [[Commander]] generates 6 energy per second.
+
Energy may also be produced by [[Unit classes#Constructor|Reclaiming]] map features which contain energy, such as trees.  
  
Constructing any unit or building requires Energy. Repairing and resurrecting units and buildings also requires Energy, as does operating [[Cloak|cloaks]], [[Shield|shields]], [[Jamming|jammers]], [[Radar|radar]] and [[Sonar|sonar]].
+
[[Repair|Repairing]] and resurrecting units and buildings also requires Energy, as does operating [[Cloak|cloaks]], [[Shield|shields]], [[Cornea|jammers]], [[Radar Tower|radar]] and sonar.
 +
 
 +
Excess energy is automatically used for [[Overdrive]], increasing metal output of nearby [[Metal Extractor]]s.
 +
 
 +
[[Category:Energy]]

Latest revision as of 20:18, 14 April 2023

Energy is the second resource in Zero-K. Constructing any unit or building requires as much Energy as it does Metal. Your starting Commander generates 6 energy per second.

The primary sources of energy are energy-producing structures:

Solar Collector
Solar Collector
Wind/Tidal Generator
Wind/Tidal Generator
Geothermal Generator
Geothermal Generator
Advanced Geothermal
Advanced Geothermal
Fusion Reactor
Fusion Reactor
Singularity Reactor
Singularity Reactor

Most energy-producing structures may be constructed anywhere. Geothermal Generators may be placed only on geothermal vents, which are marked with a rising trail of smoke.

Energy may also be produced by Reclaiming map features which contain energy, such as trees.

Repairing and resurrecting units and buildings also requires Energy, as does operating cloaks, shields, jammers, radar and sonar.

Excess energy is automatically used for Overdrive, increasing metal output of nearby Metal Extractors.