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| icontype = walkersupport
 
| icontype = walkersupport
 
| cost = 620
 
| cost = 620
| hitpoints = 1600
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| hitpoints = 1400
 
| movespeed = 45
 
| movespeed = 45
| turnrate = 198
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| turnrate = 165
 
| sight = 520
 
| sight = 520
| transportable = Medium
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| transportable = Light
 
| weapons =  
 
| weapons =  
 
{{ Infobox zkweapon
 
{{ Infobox zkweapon
 
| name = Shield Gun
 
| name = Shield Gun
 
| type = LightningCannon
 
| type = LightningCannon
| damage = 94
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| damage = 108
| reloadtime = 0.13
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| reloadtime = 0.15
| dps = 707
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| dps = 723
| range = 435
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| range = 430
 
| customlabel1 = Shield drain (HP/shot)
 
| customlabel1 = Shield drain (HP/shot)
 
| customdata1 = 75
 
| customdata1 = 75
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{{ Infobox zkability shield
 
{{ Infobox zkability shield
 
| name = Energy Shield
 
| name = Energy Shield
| strength = 1800
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| strength = 1600
| regen = 21
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| regen = 18
 
| regencost = 0
 
| regencost = 0
 
| radius = 120
 
| radius = 120
}}
 
{{ Infobox zkability line
 
| customdata1 = Can ignore unidentified targets
 
 
}}
 
}}
 
}}==Description==
 
}}==Description==
 
The Felon draws energy from its shield, discharging it in accurate bursts. Link it to other shields to increase its rate of fire.
 
The Felon draws energy from its shield, discharging it in accurate bursts. Link it to other shields to increase its rate of fire.
  
=Tactics And Strategy=
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==Tactics And Strategy==
 
Use Felons with Thugs so the Thugs can tank damage for the Felon while also helping the Felon recharge its shields.
 
Use Felons with Thugs so the Thugs can tank damage for the Felon while also helping the Felon recharge its shields.
  
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Beware if the enemy sends swarms of high health but cheap units towards the Felon; the Felon will drain its shields and be an easy target and because the Felon drains its own shield whilst firing means that the Felon will be unable to fire consistently, drastically reducing the amount of damage a shieldball can do.
 
Beware if the enemy sends swarms of high health but cheap units towards the Felon; the Felon will drain its shields and be an easy target and because the Felon drains its own shield whilst firing means that the Felon will be unable to fire consistently, drastically reducing the amount of damage a shieldball can do.
  
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==Additional Tips==
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To set up for max defense, set firing mode to "hold fire." This will give full power to shields, but offer no offensive damage. The felon does not automatically enter a different mode on move command.
  
  
 
{{Navbox units}}
 
{{Navbox units}}

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