Editing Gameplay dos and don'ts
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[[File:Ibeam.png|32px|frameless]] | [[File:Ibeam.png|32px|frameless]] | ||
− | '''Metal''' is needed to get just about anything done in the game, and you want as much of it as you can get. Build | + | '''Metal''' is needed to get just about anything done in the game, and you want as much of it as you can get. Build mexes and reclaim wreckage from the battlefield like your life depends on it (because it does), and do your best to keep your enemy from doing the same. |
=== Do use your units === | === Do use your units === | ||
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=== Do build energy resources === | === Do build energy resources === | ||
− | + | Unlike metal, energy is consumed a lot more, especially if you have shields/cloaking units, so the best thing to do is to make a lot of energy creators, next to [[Metal Extractor|metal extractors]]. You should always have more energy than metal, or more than you can spend. Excess energy is used to [[overdrive]] metal extractors. Because overdrive loses efficiency as more power is pumped into a metal extractor, it best to have more mexes on overdrive. | |
− | === Do have mobile | + | === Do have mobile defenses === |
Despite towers being cost efficient and powerful, they can't move, so they can't attack or move to a different location - artillery will make quick work of them. Make some units as a dedicated defence force, so any force entering your territory will be opposed quickly. Raiders are a good choice for response forces as their speed enables a fast response to an attack, as well as being strong against heavier enemy units. | Despite towers being cost efficient and powerful, they can't move, so they can't attack or move to a different location - artillery will make quick work of them. Make some units as a dedicated defence force, so any force entering your territory will be opposed quickly. Raiders are a good choice for response forces as their speed enables a fast response to an attack, as well as being strong against heavier enemy units. | ||
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== Don't == | == Don't == | ||
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http://licho.eu/alba/Zero-K_Manual/bypassenemies.sized.jpg | http://licho.eu/alba/Zero-K_Manual/bypassenemies.sized.jpg | ||
− | The enemy will simply go around to where the defences aren't (like where your allies are), and to fortify all possible attack points simply isn't economically feasible. Seed moderate defences where necessary (e.g. at chokepoints), sprinkle light defences elsewhere | + | The enemy will simply go around to where the defences aren't (like where your allies are), and to fortify all possible attack points simply isn't economically feasible. Seed moderate defences where necessary (e.g. at chokepoints), sprinkle light defences elsewhere to deter raids, and use mobile units for the rest of your defensive needs (or better yet, use them to be the one doing the attacking). |
=== Don't send your units in one by one === | === Don't send your units in one by one === | ||
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===Don't build volatile energy structures in a large cluster=== | ===Don't build volatile energy structures in a large cluster=== | ||
− | Building explosive energy structures such as [[Fusion Reactor|Fusion Reactors]] too close together makes them more likely to chain explode when attacked. Half of your economy could be instantly destroyed (as well as anything nearby) by a few bombers if | + | Building explosive energy structures such as [[Fusion Reactor|Fusion Reactors]] too close together makes them more likely to chain explode when attacked. Half of your economy could be instantly destroyed (as well as anything nearby) by a few bombers if the energy buildings were too closely packed. |
===Don't build volatile energy structures next to anything important=== | ===Don't build volatile energy structures next to anything important=== | ||
− | An explosion from a large energy building could severely damage anything nearby. Having, for example, a | + | An explosion from a large energy building could severely damage anything nearby. Having, for example, a strider next to an energy building cluster could be a disaster in the making. |
=== Don't make lots of storages === | === Don't make lots of storages === | ||
− | You want to be spending your metal and energy as fast as you can, not stockpiling them. [[Storage]]s should only be made under very specific circumstances, usually in FFA matches | + | You want to be spending your metal and energy as fast as you can, not stockpiling them. [[Storage]]s should only be made under very specific circumstances, usually in FFA matches. |
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=== Don't make more Caretakers than you need === | === Don't make more Caretakers than you need === | ||
[[Caretaker]]s can help your factories and constructors build faster, but only if there's metal that's actually available to spend. If you only have enough ingredients for three cakes, having ten ovens won't make them bake any faster than three. | [[Caretaker]]s can help your factories and constructors build faster, but only if there's metal that's actually available to spend. If you only have enough ingredients for three cakes, having ten ovens won't make them bake any faster than three. | ||
− | As a rule, you shouldn't build new | + | As a rule, you shouldn't build new caretakers if your current expenditure already exceeds your income. Each caretakers spends 10 metal per second at full speed, so you can easily determine how many you need. |
− | === Don't make heavy | + | === Don't make heavy defenses behind the front line === |
− | Building a [[Desolator]] where it will never encounter an enemy unit is not an effective use of your metal. Try to put heavy | + | Building a [[Desolator]] where it will never encounter an enemy unit is not an effective use of your metal. Try to put heavy defenses directly on the frontline or near the frontline where they can fire on enemy units. It is okay if you build heavy defenses further from the frontline if the front is starting to fail as a means of stopping a complete collapse. |
=== Don't use terraforming more than necessary === | === Don't use terraforming more than necessary === | ||
− | Terraforming isn't cheap. Try to be as stingy as possible with it. Don't terraform a huge plateau just for one | + | Terraforming isn't cheap. Try to be as stingy as possible with it. Don't terraform a huge plateau just for one bertha. If you need to terraform a platform for something, hold click when placing it and use that tool to help you. |
=== Don't stall the game after you can't win === | === Don't stall the game after you can't win === | ||
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''DO have fun, respect your teammates, and enjoy all that the game has to offer.'' | ''DO have fun, respect your teammates, and enjoy all that the game has to offer.'' | ||
{{Navbox manual}} | {{Navbox manual}} |