Difference between revisions of "Hermit"

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| image = http://manual.zero-k.info/unitpics/spiderassault.png
 
| image = http://manual.zero-k.info/unitpics/spiderassault.png
 
| icontype = spiderassault
 
| icontype = spiderassault
| cost = 160
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| cost = 150
| hitpoints = 1400
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| hitpoints = 1500
 
| movespeed = 51
 
| movespeed = 51
| turnrate = 264
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| turnrate = 316
 
| sight = 420
 
| sight = 420
 
| transportable = Light
 
| transportable = Light
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==Strategy and Tactics==
 
==Strategy and Tactics==
While single Hermits are weak on their own, in groups they are formidable enemies as they are cheap, have lots of health, and can screen allied skirmishers. The cannon is not suited to hit fast moving units, but can reliably hit things like large tanks and static defenses. The Hermit can be used on it's own; spamming it will often result in blobs of 10 or more, which can easily crush defenses. Hermits should avoid Skirmishers and Artillery.
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While single Hermits are weak on their own, in groups, they are formidable enemies as they are cheap, have lots of health, and can screen allied skirmishers. (Blobs of 10 or more can easily crush more modest defenses.) Their cannons are not suited to hitting fast moving units (unless supported by emp units like the [[Venom]]), but can reliably hit targets like large tanks and static defenses. Hermits, like other slow-moving assault units, should avoid taking on Skirmishers and Artillery without support.
  
 
{{Navbox units}}
 
{{Navbox units}}

Latest revision as of 07:28, 6 April 2021

The Hermit is an all terrain assault bot from the Spider Factory.

Hermit (spiderassault)
All Terrain Assault Bot
spiderassault.png
Stats
Cost 150
Hit Points 1500
Movement Speed (elmo/s) 51
Turn Rate (deg/s) 316
Vision Radius (elmo) 420
Transportable Light
Weapons
Light Plasma Cannon
Damage 141
Reload Time (s) 2.6
Damage per Second 54
Range (elmo) 350
Area of Effect (elmo) 18
Projectile Speed (elmo/s) 280

Description

The Hermit can take an incredible beating, and is useful as a shield for the weaker, more-damaging Recluses.

Strategy and Tactics[edit]

While single Hermits are weak on their own, in groups, they are formidable enemies as they are cheap, have lots of health, and can screen allied skirmishers. (Blobs of 10 or more can easily crush more modest defenses.) Their cannons are not suited to hitting fast moving units (unless supported by emp units like the Venom), but can reliably hit targets like large tanks and static defenses. Hermits, like other slow-moving assault units, should avoid taking on Skirmishers and Artillery without support.