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| name = Hovercraft Platform
 
| name = Hovercraft Platform
 
| defname = factoryhover
 
| defname = factoryhover
| description = Produces Hovercraft
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| description = Produces Hovercraft, Builds at 10 m/s
| image = http://manual.zero-k.info/unitpics/factoryhover.png
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| image = http://packages.springrts.com/zkmanual/unitpics/factoryhover.png
| icontype = fachover
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| cost = 600
| cost = 700
 
 
| hitpoints = 4000
 
| hitpoints = 4000
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| energy = 0.3
 
| sight = 273
 
| sight = 273
 
| abilities =  
 
| abilities =  
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}}
 
}}
 
}}==Description==
 
}}==Description==
The Hovercraft Platform is fast and deadly, offering the ability to cross sea and plains alike and outmaneuver the enemy. Key units: Dagger, Halberd, Scalpel, Mace, Lance, Bolas
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The Hovercraft Platform is fast and deadly, offering the ability to cross sea and plains alike and outmaneuver the enemy. Key units: Dagger, Halberd, Scalpel, Mace, Penetrator
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The Hovercraft Platform builds:
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* [[Quill]]
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* [[Dagger]]
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* [[Scalpel]]
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* [[Halberd]]
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* [[Claymore]]
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* [[Mace]]
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* [[Penetrator]]
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* [[Flail]]
  
The Hovercraft Platform builds:<dl>
 
{{icon unit def|hovercon|Quill|Construction Hovercraft}}
 
{{icon unit def|hoverraid|Dagger|Fast Attack Hovercraft}}
 
{{icon unit def|hoverskirm|Scalpel|Skirmisher/Anti-Heavy Hovercraft}}
 
{{icon unit def|hoverassault|Halberd|Blockade Runner Hover}}
 
{{icon unit def|hoverdepthcharge|Claymore|Anti-Sub Hovercraft}}
 
{{icon unit def|hoverriot|Mace|Riot Hover}}
 
{{icon unit def|hoverarty|Lance|Anti-Heavy Artillery Hovercraft}}
 
{{icon unit def|hoveraa|Flail|Anti-Air Hovercraft}}
 
{{icon unit def|hoverheavyraid|Bolas|Disruptor Hovercraft}}
 
<dl>{{clear}}
 
 
==Tactics and Strategy==
 
==Tactics and Strategy==
  
The Hovercraft Platform produces units which can travel over both flat land and water at considerable speed. The Dagger, Halberd and Mace are effective in close-range combat. Should an opponent seek to engage you from afar instead, the Scalpel and Lance will deal with them quickly.
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The Hovercraft Platform produces units which can travel over both flat land and water at considerable speed. The Dagger, Halberd and Mace are effective in close-range combat. Should an opponent seek to engage you from afar instead, the Scalpel and Penetrator will deal with them quickly.
  
 
Most of the Hovercraft units are comparatively fragile and rely on high speed, long range, or a substantial alpha strike. The resilient [[Shield Bot Factory|Shield Bots]] or [[Amphibious Bot Plant|Amphibious Bots]] can protect the more fragile Hovercraft units until the Hovers' offensive strength can be brought to bear on the enemy.
 
Most of the Hovercraft units are comparatively fragile and rely on high speed, long range, or a substantial alpha strike. The resilient [[Shield Bot Factory|Shield Bots]] or [[Amphibious Bot Plant|Amphibious Bots]] can protect the more fragile Hovercraft units until the Hovers' offensive strength can be brought to bear on the enemy.
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Use Halberds to absorb shots and make holes in enemy defences, then rush in with raiders to take advantage. Daggers don't have a high rate of damage so this works better with the raiders of other factories, such as the [[Scorcher]].
 
Use Halberds to absorb shots and make holes in enemy defences, then rush in with raiders to take advantage. Daggers don't have a high rate of damage so this works better with the raiders of other factories, such as the [[Scorcher]].
  
Use Daggers, Halberds or another scout like the [[Owl]] to observe the exact locations of enemy Commanders or heavy units, then annihilate them with your Lance(s).
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Use Daggers, Halberds or another scout like the [[Vulture]] to observe the exact locations of enemy Commanders or heavy units, then annihilate them with your Penetrator(s).
  
 
Claymores are effective escorts for other units that can't hit underwater targets, such as the Mace. Daggers can also hit underwater units but are less effective against large number of underwater opponents than the Claymore.
 
Claymores are effective escorts for other units that can't hit underwater targets, such as the Mace. Daggers can also hit underwater units but are less effective against large number of underwater opponents than the Claymore.
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The key to defeating Hovercraft is to understand the quirks of their units, and particularly their weaknesses which you can abuse. The Dagger has a favourable matchup against the raiders of many other factories thanks to its speed and high-damage single-shot attack, but its low damage-per-second makes it weak against most static defences, so emphasise these more than you ordinarily would. The Scalpel is weak against large numbers of small enemies, as long as they are spread out; you want to destroy as many Scalpels as possible during the ten-second reload duration.
 
The key to defeating Hovercraft is to understand the quirks of their units, and particularly their weaknesses which you can abuse. The Dagger has a favourable matchup against the raiders of many other factories thanks to its speed and high-damage single-shot attack, but its low damage-per-second makes it weak against most static defences, so emphasise these more than you ordinarily would. The Scalpel is weak against large numbers of small enemies, as long as they are spread out; you want to destroy as many Scalpels as possible during the ten-second reload duration.
  
An alternate method to defeat Scalpels is to outrange them, with static defences like the [[Stinger]] or artillery like the [[Firewalker]]. However, these units should be employed with caution, since most of them are weak to Lances and/or Halberds. Lances can be defeated by luring them out of position then engaging with fast units like planes, gunships or raiders. Halberds are not particularly strong in a direct fight, but you have to position your army such that they can't simply run past your army and target your critical infrastructure.
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An alternate method to defeat Scalpels is to outrange them, with static defences like the [[Stinger]] or artillery like the [[Firewalker]]. However, these units should be employed with caution, since most of them are weak to Penetrators and/or Halberds. Penetrators can be defeated by luring them out of position then engaging with fast units like planes, gunships or raiders. Halberds are not particularly strong in a direct fight, but you have to position your army such that they can't simply run past your army and target your critical infrastructure.
  
 
{{Navbox buildings}}
 
{{Navbox buildings}}

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