Editing Lobster
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Latest revision | Your text | ||
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| icontype = ampharty | | icontype = ampharty | ||
| cost = 340 | | cost = 340 | ||
− | | hitpoints = | + | | hitpoints = 840 |
| movespeed = 54 | | movespeed = 54 | ||
− | | turnrate = | + | | turnrate = 164 |
− | | sight = | + | | sight = 660 |
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| transportable = Light | | transportable = Light | ||
| weapons = | | weapons = | ||
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| name = Unit Launcher | | name = Unit Launcher | ||
| type = Cannon | | type = Cannon | ||
− | + | | reloadtime = 8.5 | |
− | | reloadtime = | + | | range = 600 |
− | | range = | + | | aoe = 96 |
− | | aoe = | + | | projectilespeed = 300 |
− | | projectilespeed = | + | | special1 = Trajectory toggle |
− | | special1 = | ||
| special2 = Water capable | | special2 = Water capable | ||
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}} | }} | ||
}}==Description== | }}==Description== | ||
− | Lacking armaments of its own, the | + | Lacking armaments of its own, the Lobsters response to threats is to throw other units at the problem. Though originally intended for rapid coastline deployement, the Lobster has a variety of uses and can even offensively throw enemies units. |
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{{Navbox units}} | {{Navbox units}} |