Editing Merlin

Jump to navigation Jump to search

Warning: You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then save the changes below to finish undoing the edit.

Latest revision Your text
Line 1: Line 1:
The '''{{PAGENAME}}''' is a heavy saturation artillery strider from the [[Strider Hub]].{{ Infobox zkunit
+
{{ Infobox zkunit
| name = Merlin
+
| name = Catapult
 
| defname = striderarty
 
| defname = striderarty
 
| description = Heavy Saturation Artillery Strider
 
| description = Heavy Saturation Artillery Strider
Line 6: Line 6:
 
| icontype = t3arty
 
| icontype = t3arty
 
| cost = 3500
 
| cost = 3500
| hitpoints = 3140
+
| hitpoints = 4000
| movespeed = 36
+
| movespeed = 54
| turnrate = 196
+
| turnrate = 163
 
| sight = 660
 
| sight = 660
 
| transportable = Heavy
 
| transportable = Heavy
Line 24: Line 24:
 
| projectilespeed = 250
 
| projectilespeed = 250
 
}}
 
}}
}}==Description==
+
}}The '''Catapult''' is an artillery strider from the [[Strider Hub]].
The Merlin is an MLRS strider. It can launch a volley of rockets that guarantees the destruction of almost anything in the target area, then quickly retreat behind friendly forces.
+
 
 +
== Description ==
 +
The Catapult is an MLRS strider. It can launch a volley of rockets that guarantees the destruction of almost anything in the target area, then quickly retreat behind friendly forces.  
  
 
== Tactics and Strategy ==
 
== Tactics and Strategy ==
 
The Merlin makes for a great counter-artillery unit: it out-ranges most other artillery, packs enough of a punch to destroy most in a single shot, and spreads its damage over an area large enough that you don't need pin-point precision when force-firing at enemy artillery units. This is specially useful in situations in which you aren't able to have constant LoS to them. For example: If the enemy is using cloak, using screening units to neutralize your scouts, or both.
 
 
However, the Merlin has a long reload time, and considerable risk of friendly fire. It may be a good idea to set it to hold fire and micromanage all of its shots if you can spare the attention. Use force-fire to pick exactly where to land the payloads.
 
  
 
{{Navbox units}}
 
{{Navbox units}}

Please note that all contributions to Zero-K are considered to be released under the Creative Commons Attribution-ShareAlike (see Zero-K:Copyrights for details). If you do not want your writing to be edited mercilessly and redistributed at will, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource. Do not submit copyrighted work without permission!

Cancel Editing help (opens in new window)