Difference between revisions of "Missile Silo"

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| name = Missile Silo
 
| name = Missile Silo
 
| defname = staticmissilesilo
 
| defname = staticmissilesilo
| description = Produces Tactical Missiles, Builds at 10 m/s
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| description = Produces Tactical Missiles
 
| image = http://manual.zero-k.info/unitpics/staticmissilesilo.png
 
| image = http://manual.zero-k.info/unitpics/staticmissilesilo.png
 
| icontype = cruisemissile
 
| icontype = cruisemissile

Revision as of 07:34, 6 April 2021

The Missile Silo is a pseudo-factory that produces tactical cruise missiles.

Missile Silo (staticmissilesilo)
Produces Tactical Missiles
staticmissilesilo.png
Stats
Cost 1200
Hit Points 4000
Vision Radius (elmo) 273
Abilities
Construction
Build Power 10
Weapons
None

Description

The Missile Silo constructs and holds up to four different cruise missiles, each with a unique warhead. It offers excellent standoff strike capability for offensive and defensive purposes.

The Missile Silo builds:

Tactics and Strategy

Be aware that the missiles can take damage while on the Silo, and if they or the Silo itself is destroyed the missiles will explode. While missiles cannot be intercepted as such while they are in flight, they might hit the ground (especially if terraformed) or a shield and explode before they reach the target which you intended.

For more information, see the Missile Silo Tutorial.

See Also

Striders Reef and Scylla can stockpile and fire disarming and nuclear tactical (respectively) missiles in situations that require mobility. Like Missile Silo's missiles, they also cannot be intercepted by an antinuke.