Difference between revisions of "Modifier Reference"

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(Integrated this nice overview directly into commands page, it is a little small and hard to find otherwise)
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{|
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#REDIRECT [[Unit_commands#Modifiers]]
!style="width: 10%"|Command
 
!style="width: 10%"|Click+drag behaviour
 
!style="width: 20%"|Drag behaviour
 
!style="width: 20%"|+CTRL
 
!style="width: 20%"|+ALT
 
!style="width: 20%"|+CTRL+ALT
 
|-
 
|Move(M)<br/><img src=""/>
 
|Move units to a point.
 
|Move units into a line.
 
|Move, maintaining current formation.
 
|When dragging, move along a line.
 
|When dragging, move along a line in formation.
 
|-
 
|Attack move(A)<br/><img src=""/>
 
|Move to a point, using unit AI while moving.
 
|Same as move, using AI.
 
|Same as move, using AI.
 
|Same as move, using AI.
 
|Same as move, using AI.
 
|-
 
|Patrol(P)<br/><img src=""/>
 
|Move back and forth between current position and a point, using unit AI while moving.
 
|Same as move, using AI.
 
|Same as move, using AI.
 
|Same as move, using AI.
 
|Same as move, using AI.
 
|-
 
|Fire(F)<br/><img src=""/>
 
|Fire at a point
 
|Fire at all targets in an area, in a queue.
 
|When dragging, fire at all targets in an area, splitting fire.
 
|When dragging, fire along a line.
 
|
 
|-
 
|Set Target(T)<br/><img src=""/>
 
|Target a unit or point, without moving. Fire at target if in range.  Fire normally if out of range.
 
|Target the nearest enemy in the circle.
 
|Target all enemies in the circle, splitting targets.
 
|Target the ground along a line, firing if in range.
 
|
 
|-
 
|Guard(G)<br/><img src=""/>
 
|Protect, repair, and assist a unit.
 
|On unit: guard in circle formation.
 
On ground: guard all units in the circle.
 
|For circle formation: guard in a specific direction.
 
|For circle formation: guard in a direction relative to unit facing.
 
|For circle formation: do not match guarding unit speeds/positions.
 
|-
 
|Repair(R)<br/><img src="https://raw.githubusercontent.com/ZeroK-RTS/Zero-K/master/Anims/cursorrepair_0.png"/>
 
|Repair a live unit; Assist construction.
 
|Area command. Applies the click command to valid targets in the area, as long as there are any.
 
|Only repair live units, do not assist construction.
 
|For area only. Persist the area even when no valid targets inside (continue if any new show up).
 
|
 
|-
 
|Mex(W)<br/><img src="https://raw.githubusercontent.com/ZeroK-RTS/Zero-K/master/LuaUI/Images/commands/Bold/mex.png" width="32" height="32"/>
 
|Build a mex at given spot||Queue mexes across the area.
 
|Surround each mex in the area with 4 solars. Works on already-built mexes.
 
|
 
|
 
|
 
|-
 
|Reclaim(E)<br/><img src="https://raw.githubusercontent.com/ZeroK-RTS/Zero-K/master/Anims/cursorreclamate_0.png"/>
 
|Reclaim target (unit or feature).
 
|Reclaim features across the area.
 
|Area only. If centered on a live unit, reclaim all units of this type in the area. Else, ignore metal-less features, such as trees. There is a menu option to do this by default, in which case trees can be reclaimed either with CTRL or by centering the area on a tree.
 
|Area only. Persist the command even when no features are in the area.
 
|
 
|-
 
|Resurrect<br/><img src="https://raw.githubusercontent.com/ZeroK-RTS/Zero-K/master/Anims/cursorrevive_0.png"/>
 
|Resurrect target wreck||Area version. Resurrect wrecks in given area as long as there are any; ignore ones that are partially reclaimed.
 
|Area only. Resurrect even partially reclaimed wrecks (but still not those actively being reclaimed - this requires single target command).
 
|Area only. Persist the command even when no resurrectables are in the area.
 
|
 
|-
 
|}
 

Revision as of 01:59, 22 August 2018