Editing Newton Firezones
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== Ramp launchers == | == Ramp launchers == | ||
− | The main usage is the creation of ramp launchers. The strategy includes setting up a ramp using [[terraform]]ing, and using a bunch of Newton turrets to launch your units behind enemy lines. | + | The main usage is the creation of ramp launchers. The strategy includes setting up a ramp using [[terraform]]ing, and using a bunch of [[Newton]] turrets to launch your units behind enemy lines. |
<htmltag tagname="video" src="https://i.imgur.com/fUUckMe.mp4" width="560" height="320" loop="true" autoplay="true" controls="true"></htmltag> | <htmltag tagname="video" src="https://i.imgur.com/fUUckMe.mp4" width="560" height="320" loop="true" autoplay="true" controls="true"></htmltag> | ||
− | Depending on the unit's mass, you might require more Newton turrets. Not all units will be eligible to be "delivered" that way, as most will die from fall damage. The usual choice are [[Jumpbot Factory]] units, as most of them can negate fall damage by engaging their jump jets before landing. Lead units in one by one, as otherwise they may be launched either by not every turret at once (providing insufficient force), or from a wrong location (and be launched into the wrong direction, respectively). | + | Depending on the unit's mass, you might require more [[Newton]] turrets. Not all units will be eligible to be "delivered" that way, as most will die from fall damage. The usual choice are [[Jumpbot Factory]] units, as most of them can negate fall damage by engaging their jump jets before landing. Lead units in one by one, as otherwise they may be launched either by not every turret at once (providing insufficient force), or from a wrong location (and be launched into the wrong direction, respectively). |