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| image = http://manual.zero-k.info/unitpics/tankriot.png
 
| image = http://manual.zero-k.info/unitpics/tankriot.png
 
| icontype = tankriot
 
| icontype = tankriot
| cost = 500
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| cost = 520
| hitpoints = 1950
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| hitpoints = 1650
 
| movespeed = 69
 
| movespeed = 69
| turnrate = 94
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| turnrate = 59
 
| sight = 400
 
| sight = 400
 
| transportable = Light
 
| transportable = Light
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| name = Heavy Missile
 
| name = Heavy Missile
 
| type = MissileLauncher
 
| type = MissileLauncher
| damage = 240.1 × 2
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| damage = 441
| reloadtime = 2.3
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| reloadtime = 2.1
| dps = 209
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| dps = 205
| range = 320
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| range = 340
 
| aoe = 80
 
| aoe = 80
 
| homing = 121
 
| homing = 121
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}}==Description==
 
}}==Description==
 
Remarkably mobile for a riot platform, the Ogre packs twin high-velocity fragmentation missiles that are devastating to light units and aircraft alike, although they have limited range. Like other riot units, the Ogre does not have the range and speed to hold its own against most skirmishers. The missile is quite effective at flattening terrain so it is particularly useful at knocking down walls that Welders cannot reach.
 
Remarkably mobile for a riot platform, the Ogre packs twin high-velocity fragmentation missiles that are devastating to light units and aircraft alike, although they have limited range. Like other riot units, the Ogre does not have the range and speed to hold its own against most skirmishers. The missile is quite effective at flattening terrain so it is particularly useful at knocking down walls that Welders cannot reach.
 
= Tactics and Strategy =
 
A decent early-game tank. It's useful for light combat and as support, just behind the [[Minotaur]]s and [[Cyclops|Cyclopses]].
 
 
Use its missiles against terraformed walls. Ogres can counter overenthusiastic terraformers.
 
  
 
{{Navbox units}}
 
{{Navbox units}}

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